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Update

Date Released
1.4.0.5 June 4th, 2020
1.4.0.4 May 23rd, 2020
1.4.0.3 May 20th, 2020
1.4.0.2 May 16th, 2020
1.4.0.1 May 16th, 2020
1.3.5.3 April 25th, 2017
1.3.5.2 April 21st, 2017
1.3.5.1 April 19th, 2017
1.3.5 April 19th, 2017
1.3.4.4 December 6th, 2016
1.3.4.3 November 18th, 2016
1.3.4.2 November 16th, 2016
1.3.4.1 November 15th, 2016
1.3.4 November 15th, 2016
1.3.3.3 October 4th, 2016
1.3.3.2 September 13th, 2016
1.3.3.1 September 11th, 2016
1.3.3 September 9th, 2016
1.3.2.1 July 21st, 2016
1.3.2 July 20th, 2016
1.3.1.1 May 31st, 2016
1.3.1 May 22nd, 2016
1.3.0.8 August 21st, 2015
1.3.0.7 July 23rd, 2015
1.3.0.6 July 20th, 2015
1.3.0.5 July 13th, 2015
1.3.0.4 July 9th, 2015
1.3.0.3 July 2nd 2015
1.3.0.2 June 30th, 2015
1.3.0.1 June 30th, 2015
1.2.4.1 May 15th, 2014
1.2.4 May 8th, 2014
1.2.3.1 February 18th, 2014
1.2.3 February 13th, 2014
1.2.2 December 20th, 2013
1.2.1.2 October 31st, 2013
1.2.1.1 October 26th, 2013
1.2.1 October 25th, 2013
1.2.0.3.1 October 9th, 2013
1.2.0.3 October 9th, 2013
1.2.0.2 October 3rd, 2013
1.2.0.1 October 1st, 2013
1.2 October 1st, 2013
1.1.2 January 17th, 2012
1.1.1 December 15th, 2011
1.1 December 1st, 2011
1.0.6.1 August 17th, 2011
1.0.6 August 9th, 2011
1.0.5 June 23rd, 2011
1.0.4 June 10th, 2011
1.0.3 June 2nd, 2011
1.0.2 May 23rd, 2011
1.0.1 May 17th, 2011
1.0 May 16th, 2011

This page lists updates to Terraria along with the changes made in each update. The most recent content update is 1.4 Journey’s End.

Not counting the game's initial release or its pre-beta stages, the game has received 53 updates. Click on an update number in the table to the right to go to that section.

Update 53 (1.4.0.5)

Source here

Features

New Mini-Events

  • The Torch God

New Consumables

  • Torch God’s Favor

New Mobs

  • Frost Figure
Hotfixes
  • The Multiplayer server is now more strict about fake connection attempts
  • Added some error handling for peripheral Chroma related crashes
  • Improved error handling to prevent some crashes related to "Spritebatch"
  • Improved error handling to prevent some sound related crashes when alt+tabbing out
  • Chests and similar furniture placed on top of non-solid tiles should no longer cause crashes
  • Fixed a file naming error that would cause a crash for Linux users
  • Fixed a crash that can happen sometimes when changing screens
  • Fixed a crash that happens when sitting/sleeping in relation to the Potion of Return
  • Fixed a rare crash caused by using a Magic Conch in a Sandstorm
  • Fixed a crash caused by attempting to load worlds that were so corrupted, that even the corruption detection was corrupted
  • Fixed a certain issue with worlds saving in host and play
  • Fixed a certain world loading bug
  • Fixed loading a bugged world in host and play leaving a stuck server process
  • Added further protections against characters named "." and similar such names causing file deletion
  • Error log entries for RGB/Peripheral support now properly indicate that they are normal messages, and not errors. They also include a message indicating that you can disable them.

Update 52 (1.4.0.4)

Fixes & Improvements
  • Made some optimizations to help game performance.
  • Fixed some memory management issues.
  • Fixed lighting related crash with non-color mode.
  • Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to 1.3.5.3's setting, off by default. Turning this on will decrease the amount of liquid that can move at once, but may reduce lag.
  • Fixed a crash when loading certain worlds.
  • Fixed Solar Pillar enemy's bestiary page crashing the game on Linux.
  • Fixed Team Nameplates being in the wrong position.
  • Fixed Team Nameplates no longer showing the healthbars of damaged teammates.
  • Fixed an issue where multiplayer servers could run and allow players to join corrupted world files.
  • Fixed an issue where Sticky Grenades, Sticky Bombs, and Sticky Dynamite didn't always stick.
  • Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature.
  • Fixed an issue where Mana Stars were dropping roughly 20% as much as they should

Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float.

  • Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey mode character.
  • Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness.
  • Fixed an issue where Enchanted Sundial would cause heavy FPS drops.
  • Fixed NPCs sitting incorrectly in Dynasty Chairs.
  • Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings.
  • Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation.
  • Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed.
  • Fixed player map borders not adjusting the border color properly.
  • Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values.
  • Fixed Explosives counting as PvP damage, resulting in it not dropping coins when you were killed by them.
  • Fixed a couple of tooltip typos.
  • Fixed some consistency issues with Ninja armor tooltips.
  • Updated Invisibility Potion's tooltip.
  • Fixed a sprite issue with Bowl of Soup.
  • Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning.
  • Fixed certain cases of text getting random newlines.
  • Titanium armor set bonus no longer activates when damaging test dummies.

Update 51 (1.4.0.3)

Changes & Additions
  • Torch luck can no longer negatively influence player's overall luck.
  • Increased Prismatic Lacewing spawn rate significantly.
  • Angry Dandelions now have a chance to drop Daybloom.
  • Betsy now only takes one kill to "max" Bestiary progress like other main bosses
  • Zenith now requires Bee Keeper in its recipe.
  • Shiverthorn is now somewhat slower to grow, but twice as fast to bloom.
  • Waterleaf grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld.
  • More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well.
  • Owls now hoot less.
  • Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
  • Tombstones now display with Dangersense Potion.
  • Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them.
  • Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.
Fixes & Improvements
  • Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well).
  • Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds).
  • Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes.
  • Added some optimization to Mannequins and Hat Racks to decrease their performance toll.
  • Added some protection against crashing while taking very large Camera mode snapshots.
  • Reduced liquid movement restrictions in Multiplayer, which should translate to more liquid being allowed to move in servers at once.
  • Improved how multiplayer servers handle liquid syncing.
  • Added new multiplayer NPC smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange", NPCs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0).
  • Team name plates no longer show health when at full health to improve MP performance.
  • Added a config.json setting called "TeamNameplateDistance" that lets you reduce the heat distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.
  • Fixed an issue where the World Menu seed button was still hidden.
  • Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
  • Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4.
  • Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity.
  • Fixed an issue where the summon lock-on icon would at an inverted position in reverse gravity.
  • Fixed an issue where Hallow Trees on mowed Hallow grass would drop normal wood.
  • Fixed an issue where coin sparkles weren't appearing.
  • Fixed an issue where Gold Seahorses were caught as "Seahorse Cages".
  • Fixed an issue where some Goblins would get stuck in doors and sink into the floor.
  • Fixed an outline issue on Jungle Pants.
  • Fixed flail chains drawing incorrectly while on some mounts.
  • Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all.
  • Fixed an issue where you could use the Step Stool while grappled
  • Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character.
  • Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors.
  • Fixed an issue where you could summon multiple Queen Slimes.
  • Fixed an issue where Texture Packs would not work for tiles without a game restart.
  • Fixed some visual effects acting unusually when time is sped up with Journey mode/sleeping/Sundials.
  • Titanium armor's set bonus no longer triggers off of Target Dummies.
  • Fixed a crash when a server tries to generate certain seeds via serverconfig.txt.
  • Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get.
  • Fixed Obsidian Sinks using only Obsidian instead of Hellstone.
  • Fixed server config.txt world path option being ignored during auto create.
  • Fixed Hooks and Mounts being usable after Mediumcore death.
  • Fixed Trident movement impacting minecarts.
  • Fixed Angler Quest fishing icon disappearing when a player dies.
  • Fixed an issue where Key of Light/Key of Night spawned mimics left behind phantom ghost chest tiles.
  • Fixed Betsy's loot having half the intended drop chance.
  • Fixed Depth Meter displaying incorrect height biome when using camera-moving items.
  • Cool Whip's Snowflake should no longer attack critters, target dummies.
  • Fixed Cool Whip's Snowflake not despawning when a player dies or quits.
  • Fixed Exquisitely Stuffed buff not giving Ranged damage.
  • Fixed Ocean critters spawning in deep caves below the Ocean.
  • Fixed Lava Lamps being unable to be placed on tables.
  • Fixed Mini Minotaur not animating properly while flying.
  • Fixed some item spelling concerns and grammatical issues with NPC Happiness text.

Update 50 (1.4.0.2)

Changes
  • Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them.
  • Error logging no longer creates large DMP data files when the game crashes, as they were unused.
  • Meteorites now no longer fall until after Eater of Worlds/Brain of Cthulhu have been defeated.
  • Killing Eater of Worlds/Brain of Cthulhu again will boost the drop rate of subsequent Meteors for the following night (instead of breaking more Orbs/Hearts).
  • Meteorites can no longer be destroyed with explosives.
  • Pirate Captain now spawns a ghost pirate when he is killed.
  • Dunerider Boots can now be tinkered with Rocket Boots to make Spectre Boots.
Additions
  • Added Master and Journey to command line options for the dedicated server.
Hot Fixes
  • Added some protection to ensure world gen works for users using different language PCs.
  • Fixed a number of issues where Terraria tries to make or modify folders, but User Side PC permissions prevented it from doing so, leading to crashes/errors.
  • Fixed a crash relating sound initialization.
  • Fixed a few autostart errors for the server.
  • Fixed an issue with kicking players not actually being fully removed, preventing players from rejoining.
  • Demon Altars can no longer spawn on rare configurations of adjacent cacti, which would crash the world if they were hit.
  • Coins no longer have a sell value.
  • Fixed an issue where Map Scale was impossibly low, resulting in some map related issues.

Update 49 Journey's End (1.4.0.1)

Source here.

New Guides

1 new mini-boss/2 New Bosses

New Mobs

  • Dolphins
  • Seagulls
  • Turtles
  • Hemogoblin Shark
  • Windy Balloon
  • Angry Dandelion
  • Golden Goldfish
  • Owl
  • Zombie Merman
  • Wandering Eye Fish
  • Spore Skeleton
  • Gnome

New Pets

  • Royal Delight (Master Mode only)
  • Suspicious Grinning Eye (Master Mode only)
  • Brain in a jar (Master Mode only)

New Potions

  • Red Potion

New Mounts

  • Lawn Flamingo Mount
  • Lava Shark Mount
  • Broomstick Mount

New NPC’s

New Events

New Mini-Biomes

  • Oasis (Mini-Biome)
  • Four New Cave Mini-Biomes that have different types of moss.
  • Graveyard Mini-Biome with increased night mob spawn rates and Ghost's.

World-Gen

  • Ocean underwater Caves

New Items/New Block’s/Block changes

  • Kites
  • Can of worms
  • Chum Bucket
  • Dirt Bombs
  • Scarab Bombs
  • Boulder Statue
  • Bamboo
  • King Slime Relic (Master Mode only)
  • Eye of Cthulhu Relic (Master Mode only)
  • Eater of Worlds Relic (Master Mode only)
  • Brain of Cthulhu Relic (Master Mode only)
  • Queen Bee Relic (Master Mode only)
  • Skeletron Relic (Master Mode only)
  • Wall of Flesh Relic (Master Mode only)
  • Flying Dutchman Relic (Master Mode only)
  • Dark Mage Relic (Master Mode only)
  • Queen Slime Relic (Master Mode only)
  • Destroyer Relic (Master Mode only)
  • Ogre Relic (Master Mode only)
  • Skeletron Prime Relic (Master Mode only)
  • Twins Relic (Master Mode only)
  • Plantera Relic (Master Mode only)
  • Empress of Light Relic (Master Mode only)
  • Mourning Wood Relic (Master Mode only)
  • Pumpking Relic (Master Mode only)
  • Everscream Relic (Master Mode only)
  • Santa-NK1 Relic (Master Mode only)
  • Ice Queen Relic (Master Mode only)
  • Golem Relic (Master Mode only)
  • Martian Saucer Relic (Master Mode only)
  • Duke Fishron Relic (Master Mode only)
  • Lunatic Cultist Relic (Master Mode only)
  • Moon Lord Relic (Master Mode only)
  • Magic Conch (Master Mode only)
  • Blockswapping

Player Changes/NPC Changes

  • Players can now use the same dialogue that NPCs use.
  • Players can now sit in chair just like NPCs.
  • Players can now lie in bed.
  • Players will now blink.
  • NPC’s have new dialogue.

New Modes

New Backgrounds

  • New Backgrounds for almost everything.

New Music

  • New track for menu screen
  • Two new music tracks such as Windy Day, and Town Night
  • New music track for Storm

New Furniture

  • Sandstone Furniture
  • Bamboo Furniture
  • Solar, Nebula, Vortex, and Stardust Furniture
  • Corruption Furniture
  • Spider Furniture 
  • Terra Toilet (best item)

New Accessories

  • Step Stool
  • Ancient Chisel
  • Dunerider Boots

New Weapons

New melee weapons

  • Tragic Umbrella
  • Zenith
  • Gladius
  • Storm Spear

 Ranged Weapons

  • Tendon Bow
  • Super Star Shooter
  • Blood Rain Bow
  • Quad Barrel Shotgun
  • Celebration MK2

Magic Weapons

  • Storm Zapper

Summoner Weapons

  • Finch Staff
  • Vampire Frog Staff
  • Whips
  • Leather Whip
  • Snapthorn

Weapon Changes

  • All weapons that formerly dealt throwing damage now deal ranged damage.

Renamed stuff

  • Softcore mode was renamed to classic mode.

Sprite Changes

  • Some sprites of terraria have changed from 1.2 and 1.1 sprites.
    NewTextures1

    Some of the new and old sprites.

    TextureChanges1

    Some more new and old sprites.








Trivia

  • If you try to fly a kite that is not in the Windy Day event, it will just lay on the ground.

Update 48 (1.3.5.3)

Additional hot fixes.

Bug Fixes
  • Fixed server console formatting issues (for clarification, this is the issue where servers were outputting unusual non-English text).
  • Fixed numerous translation errors.
  • Fixed game title always appearing in English.
  • Fixed the Old One's Army javelin's missing name.
  • Fixed Eater of Worlds despawning at rare situations in multiplayer.
  • Fixed error when trying to use the room query on an unfit room in certain languages.

Update 47 (1.3.5.2)

Additional hot fixes.

Features
  • Town NPCs now have a golden frame over their room banner if the player specifically assigned it for them.
  • Improved visuals on a few things.
Bug Fixes
  • Switched to an easier to read font for Chinese.
  • Fixed faults for Chinese input on Mac OS X.
  • Fixed unintended forced zoom for 16x10 resolutions.
  • Fixed Ghastly Glaive not damaging any enemies.
  • Fixed some sliders missing sound on hover.
  • Fixed crash when a hardcore player dies.
  • Fixed player's breath meter moving unexpectedly when using Binoculars, Sniper Scopes, or Zoom.
  • Fixed certain item slot interactions not functioning when gamepad instructions are disabled.
  • Fixed Shrimpy Truffle's mount not allowing the player's head to touch the ceiling.
  • Fixed fresh installations of the game showing an inappropriately sized language selection menu.
  • Fixed Town NPCs attempts to return to their room not being as successful as they should be.


Update 46 (1.3.5.1)

Hot fixes.

Bug Fixes
  • Potentially fixed a certain crash on startup.
  • Potentially fixed a certain cause of framedrops for people who have the Windows 10 Creators Update.
  • Fixed Betsy's boss bag having an incorrect name.
  • Fixed Truffle spawning up without meeting his special requirements.

Update 45 (1.3.5)

Features
  • Added professional localization for the following languages:
    • German
    • Italian
    • French
    • Spanish
    • Russian (new)
    • Simplified Chinese (new)
    • Brazilian Portuguese (new)
    • Polish (new)

  • Greatly improved rendering and overall gameplay on resolutions larger than 1080p.
  • Added Zoom and UI scale sliders in the in-game settings menu.
  • Added most of the main menu's settings to the in-game settings menu.
  • Dungeons in newly generated worlds now contain new furniture.
  • Added a crystal furniture set, and expanded other furniture sets.
  • Added Arkhalis's and Leinfors' developer armor sets.
  • NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain.
  • Improved stability on Mac OS X and Linux.
  • Improved visuals on many different things.
  • Improved Retro lighting consistency.
Bug Fixes
  • Fixed settings button overlaying the armor icon.
  • Fixed inconsistent naming for Sand Poacher and Granite Golem banners.
  • Fixed banner buff list extending beyond screen limits.
  • Fixed hand drawing over backhand glove and shield accessories for female characters.
  • Fixed Sparky painting and several other rare paintings not naturally spawning properly.
  • Fixed a certain multiplayer crash.
  • Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus.
  • Fixed a world generation crash on Linux.
  • Fixed a number of minor grammar issues in NPC dialog.
  • Fixed a certain exploit.
  • Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking.
  • Fixed Vortex Monolith not selling for as much as it should
  • Fixed crash when linking items with invalid prefix ids in chat.
  • Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped.
  • Fixed Defender's Forge closing instantly if opened from below.
  • Fixed Terraria thinking it has focus when it did not have focus.
  • Fixed Grand Design and Multicolor Wrench emitting light on use.
  • Fixed auto-creating a world from the server causing it to always use the same seed.
  • Fixed Platinum Candelabra not sitting properly on other objects.
  • Fixed Goblin Tinkerer being slightly smaller than intended.
  • Fixed petrification death messages being broken for a long while now.
  • Fixed Wall Creeper dropping gore when blood and gore are off.
  • Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot.
  • Fixed crash when mousing over chests and dressers in the map view.
  • Fixed settings button colliding with 6th accessory dye slot.
  • Fixed Corrupt Thorns almost never generating.
  • Fixed multiple issues with platform/block interaction.
  • Fixed pillars of dirt appearing above the Underground Desert sometimes.
  • Potentially fixed an issue where Marathon Medalist would cause FPS drops.
  • Platforms from 1.2.4.1 and above now emit particles when destroyed.
  • Virtual Keyboard should no longer appear unless a Gamepad is being used.
  • Using Quick Heal to consume restoration potions now properly inflicts mana sickness.
  • Defender's Forge now has highlight outlines.

Update 44 (1.3.4.4)

Hotfix update.

Bug Fixes
  • Fixed certain crashes related to the game losing focus.
  • Fixed death messages mentioning piggybanks and glowsticks.
  • Fixed Xenopopper not detecting ammo.
  • Fixed maps not loading properly when joining multiplayer.
  • Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you.
  • Fixed several multiplayer client crashes.
  • Fixed certain turret staves not showing use animation when used by other players.
  • Fixed certain turrets falling through platforms after spawning on them.
  • Fixed Spider Queen not working with the max sentry system.
  • Fixed Spider Queen and Frost Hydra spazzing against Worm enemies.
  • Fixed Apprentice Armor sets reducing the angle Flameburst Towers can shoot instead of expanding it.
  • Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it.
  • Fixed framedrops related to Spectre Staff shots.
  • Fixed framedrops related to Onyx Blaster shots.
  • Fixed item sounds playing slightly off center.
  • Fixed Vilethorn and similar items making liquid ripples when they should not.
  • Fixed some dye items rarity colors.

Update 43 (1.3.4.3)

More hotfixes.

Changes
  • All of the DD2 defenses can now have prefixes!
Bug Fixes
  • Hopefully fixed chat not properly blocking player movement and misc functions.
  • Fixed smart-cursor not placing pumpkin seeds properly.
  • Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets.
  • Fixed Betsy's Wings emitting faint amount of lights when descending (this was not ever intended).
  • Fixed Pumpkin seeds not being placeable on each other (by cutting the old one first).
  • Fixed filterPriorityThreshold config setting resetting in every future update. (sorry!)
  • Fixed self-harming exploit when using the Eternia Crystal Stand at certain heights acting inconsistently.
  • Fixed two exploits.
  • Fixed Luminite Bullets emitting lights through town npcs as they travel.
  • Fixed Love & Stink potions not properly applying to other players in multiplayer.
  • Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
  • Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned.
  • Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer.
  • Fixed a certain linux/mac server crash.
  • Fixed tier 3 of the Old One's Army not having proper Eternia crystal health assignments.

Update 42 (1.3.4.2)

Additional hotfix.

Changes
  • Added experimental feature: texture pack support!
Bug Fixes
  • Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
  • Fixed town npcs potentially disappearing if you load a map using a non-english language
  • Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
  • Fixed Drill Containment Unit being usable during creative shock
  • Fixed unconscious Tavernkeep & sleeping Angler not showing up on the lifeform analyzer.
  • Fixed tavernkeep accidentally spawning in water.
  • Fixed Stardust Armor's excess lighting brightness.
  • Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
  • Fixed numerous input issues
  • Fixed item linking in chat!
  • Fixed Stardust cell minion's shots trying to occasionally latch to town npcs and the Eternia crystals.
  • Fixed Old One's lane portals not emitting light.
  • Fixed weapons not being usable while chatting!!!
  • Fixed Defender's Forge name missing when open.
  • Fixed Monk's brows saying "attack speed" instead of "melee attack speed".
  • Fixed the tavernkeep still calling Eternia crystals "Elder" crystals.

Update 41 (1.3.4.1)

Hot fix.

Bug Fixes
  • Fixed Defender Medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer.
  • Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer.
  • Fixed Eternia Crystals using their internal name Elder Crystals.
  • Fixed Striking Moment buff's tooltip.
  • Fixed Tavernkeep not reacting to the King Statue.
  • Fixed certain worldgen crash that was replicated using the experimental seeds feature.
  • Fixed an exploit.
  • Fixed certain new weapons staying in use during the player's death.
  • Fixed silent crash when trying to place defenses in dedicated servers.
  • Fixed silent crash when using Last Prism in multiplayer.

Update 40 (1.3.4)

Crossover update with Dungeon Defenders 2.

Features
  • Dungeon Defenders 2 Cross-Over Invasion:
    • Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe.
    • This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.
    • Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.
    • Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
  • The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
  • Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.
  • The Blizzard weather event now has a new, unique ambient sound when active.
  • Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences.
  • A new ability for Summoner players to direct their minions to attack a specific target.
  • An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details).
New Items
  • Four new sentry summons, each of which has three tiers of potency.
  • Ten new weapons.
  • Eight new armor sets.
  • Five new accessories.
  • Two new pets.
  • One new light pet.
  • Three new boss masks and trophies.
  • Two new decorate furniture items.
  • One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe.
  • A brand new currency which can be spent with the Tavernkeep for much of the above.
New Enemies
  • Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses.
  • Two new invasion style mini-bosses.
  • One new boss.
Other
  • One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box.
  • Over 200 new sound effects inspired and adapted from Dungeon Defenders 2.
Changes
  • The way Sentry Summons function has been changed somewhat.
  • Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time.
  • Some of the 1.3.4 content can increase this limit.
  • Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
  • Summoners can now direct their minions to attack a specific target of their choosing.
    • To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
  • We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation.
    • **PLEASE NOTE** that this feature is not active by default. To activate it, please follow these steps:
    • 1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
    • 2. Open the config file with a basic text editing program, such as Notepad.
    • 3. The 12th field in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
    • 4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
    • Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
  • It no longer rains in the space biome.
Bug Fixes
  • Fix for AMD Graphics Card related issue involving Living Flame Dye.
  • Fixed edges of screen getting inverted colors during a blizzard.

Update 39 (1.3.3.3)

Additional hot fix update.

Changes
  • Improved performance during Blizzards and Sandstorms on some machines.
  • Fixed an issue on Mac OS X where Steam's overlay would not work.
  • Fixed Snow sometimes not appearing during blizzards.


Update 38 (1.3.3.2)

Additional hot fix update.

Changes
  • Gamepad keybindings menu now has a slider that lets you adjust inventory navigation speed.
  • Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap faster to go faster.
  • Miner's Wobble, the new visual effect when mining blocks, now has an options toggle.
  • Sandstorm spawns are somewhat less dangerous pre-EoC, with a slightly different spawn set.
  • Mandible Blade has received a buff to knockback.
Bug Fix
  • Patches of sand significantly below ground no longer give off desert heat haze.

Update 37 (1.3.3.1)

Hot fix update.

Bug Fixes
  • Fixed many cases of net disconnect/multiplayer bugs.
  • Fixed inventory items "getting stuck" in multiplayer.
  • Fixed death messages only showing player names under certain circumstances.
  • Fixed Sky Fracture's sell & reforge costs.
  • Fixed stopwatch not showing proper speed when in liquids.

Update 36 (1.3.3)

This update expands on the Desert Biome.

Features
  • A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
  • Blizzards now have a new visual effect.
  • Deserts and the Underworld now have a heat distortion visual effect.
  • Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
Items
  • Added the Forbidden Armor Set.
  • Added Ancient Horn (Basilisk Mount).
  • Added Onyx Blaster.
  • Added Sky Fracture.
  • Added Mandible Blade.
  • Added Spirit Flame.
  • Added Pocket Mirror.
  • Added Djinn's Curse.
  • Added Lamia Vanity Set.
  • Added the Ancient Vanity Set.
  • Added Desert Spirit Lamp.
  • Added Magic Sand Dropper.
  • Added Sandstorm Music Box.
  • And several new banners.
Changes
  • Sand Poachers now inflict the Venom debuff.
  • Dune Splicers now have more HP and Defense.
  • Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
  • Added a new block mining visual effect.
  • Added multiplayer performance improvements.
  • Upped spawn rates in underground desert.
Bug Fixes
  • Fixed sliders in the gamepad settings not being "locked on" when dragged around.
  • Fixed certain textures loading wrong at random, and producing weird artifacts.
  • Fixed underground desert worms being too rare.
  • Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad.
  • Fixed a number of exploits.
  • Fixed rain, water, and lava sounds persisting when the game window is inactive.
  • Fixed drills shooting confetti at supersonic speeds when under the effects of Flask of Party.

Update 35 (1.3.2.1)

Hot fix update.

Bug Fixes
  • Fixed Snowfall Walls not dropping their item when broken.
  • Fixed bad chest button cycling in gamepads.
  • Fixed Weighted Pressure Plates not working.
  • Fixed party balloon staying in the world indefinitely if it's not the first world loaded.
  • Fixed NPC-started parties occuring only for 1 player in the server at random.
  • Fixed items being equipped when you open a chest with autopause under certain circumstances.

Update 34 (1.3.2)

This update adds some new party themed items along with some game improvements and bug fixes.

Items
  • Added Bundled Party Balloons.
  • Added Balloon Animal.
  • Added Party Hat.
  • Added Silly Sunflower Vanity.
  • Added Silly Balloon Blocks and Walls.
  • Added Pigronata.
  • Added Party Center.
  • Added Silly Balloon Machine.
  • Added Streamers.
  • Added Party Present.
  • Added Cog Walls.
  • Added Sandfall Blocks and Walls.
  • Added Snowfall Blocks and Walls.
  • Added Snow Clouds.
Features
  • Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.
  • Nerfed beehive-type bees in expert mode.
  • Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count.
  • Trees now grow with a “poof!” even when visible on a player’s screen.
  • Rain Clouds are now craftable.
  • Clinger Staff can now use platforms as its resting point.
  • Made improvements to chat tags, and they should no longer break over long lines.
  • Town NPCs will TRY to avoid falling into cliffs away from their home area.
  • You can now use the Sort feature with chests.
  • After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
Bug Fixes
  • Fixed XNOR being named NXOR.
  • Fixed Title text not refreshing from the language menu's use.
  • Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display.
  • Fixed weather not updating on server properly (blame framerate fixes).
  • Fixed Grand Design selling for way too much gold.
  • Fixed Scutlix mount aiming issues.
  • Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
  • Fixed crashes related to Ice Rod and Dressers.
  • Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use.
  • Fixed random bad texture loading.
  • Fixed Duck hunt exploit.
  • Fixed Town NPCs spazzing if there's lava underneath them.
  • Fixed Travelling Merchant not being able to attack at night.
  • Fixed Extremely long-timed buffs not updating properly in multiplayer.
  • Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience - we may add retroactive fix in the future).
  • Fixed Team Platforms not acting as viable doors for housing.
  • Fixed Ice Rod blocks causing making backwalls invisible.
  • Fixed “On Fire!” bosses not being extinguished by water.
  • Fixed Summoner Emblem not having an updated sprite.
  • Fixed Some configuration settings not saving correctly.

Update 33 (1.3.1.1)

This update focuses strictly on bug fixes and other improvements over 1.3.1.

Bug Fixes
  • Fixed liquids getting frozen in the air until a game restart (hopefully).
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions.
  • Fixed two duplication exploits.
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles.
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction).
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap").
  • Fixed training dummies potentially getting permanent invisible corruption.
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully).
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs.
  • Fixed multiple issues with geyser placement.
  • Fixed particles not drawing in capture mode if background is disabled.
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly.
  • Fixed Grasshopper Statue having no recipe.
Quality of Life
  • All liquid & logic sensors except for "player above" now allow teleportations.
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off"). (explanation below):
    • In 1.3.0 and below, Terraria had two FrameSkip settings: On and Off. On was XNA's default frameskip, Off was terraria's custom frameskip.
    • During 1.3.1 we made note of some issues regarding monitors with refresh rates higher than 60 (or higher than 60fps) that related back to our existing frameskip choices.
    • This, in turn, drove changes to the custom Terraria "Off" option. While this proved to help those within the team that were experiencing these issues to get more stable gameplay, on release we've found that some players are having issues with these changes.In order to try and satisfy both groups, we have put in place a temporary solution: we renamed our current "Off" and brought back our old "Off",(though it will likely stay as a future option just in case)In the end:
    • Frameskip "Off" changed from 1.3 to 1.3.1.
    • We renamed 1.3.1's "Off" to "Subtle", and brought back 1.3's "Off".
    • “Off” is the same frameskip that players have had since 1.3.
    • “On” is the same XNA default setting that it always has been.

Update 32 (1.3.1)

Features
  • Added Controller Support using Xinput.
  • Added Inventory Sorting.
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
  • Added smart interact, making chatting with NPCs, opening doors and using objects easier.
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
  • Improved Smart Cursor & made it interact with more items.
Quality of Life
  • Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
  • Improved over 1,800 sprite graphics.
  • Optimized net messages for tile entities (target dummies, item frames)
  • Improved the Settings Menu and added new settings.
  • Added new large gem over-head display.
  • Improved melee hit detection around slopes.
  • You can now use situational building accessories from your inventory and toggle their effects like info accessories.
  • Info icons now have a border around them when aimed at (clarity!).
  • Improved keybinding options, you can now also bind to mouse 3/4/5.
Items
  • Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR.
  • Added Logic Gate Lamps (On, Off, Faulty).
  • Added Logic Sensors (Day, Night, Under Player).
  • Added Liquid Sensors (Water, Lava, Honey, Any).
  • Added Conveyor Belts.
  • Added The Grand Design.
  • Added Yellow Wrench.
  • Added Junction Box.
  • Added Mechanical Lens.
  • Added Announcement Box.
  • Added Actuation Rod.
  • Added Team Blocks and Platforms.
  • Added Static Hook.
  • Added Presserator.
  • Added Engineering Helmet.
  • Added Companion Cube.
  • Added Gem Locks.
  • Added Large Amber.
  • Added Weighted Pressure Plates (4 colors).
  • Added Wire Bulb.
  • Added 12 new craftable Critter Statues.
  • Added Portal Gun Station.
  • Added Trapped Chests.
  • Added Projectile Pressure Pad.
  • Added several new monster statues.
  • Added Angler Tackle Bag.
  • Added Geyser Trap.
  • Added Bone Campfire.
  • Added Ultra Bright Campfire.
  • Added Multicolor Wrench.
Miscellaneous
  • Critters spawned from statues are no longer catchable.
  • Highly increased Duke Fishron's "run away" distance.
  • Medusa can no longer petrify players directly above her.
  • Medusa is now Hardmode-only.
  • Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
  • You can now find Beehives in the Jungle - Not the bees!
  • Lowered the volume of the Solar Eruption's use sound.
  • Torches can now be put on actuated tiles.
  • Slimes should no longer be able to go through 1 block high gaps.
  • Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes
  • Fixed Frostbite hiding time left when wet under certain circumstances.
  • Fixed Desert Spirit hitbox to match sprite size.
  • Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
  • Fixed music boxes not emitting music notes while open.
  • Fixed Flesh Grass spreading under Sunflowers.
  • Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
  • Fixed player leg skin colors mismatching the rest of the body when in stealth.
  • Fixed Seedler not dropping from Boss Bags.
  • Fixed popular NPC Housing exploit.
  • Fixed Ranger Lifesteal bug.
  • Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
  • Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
  • Fixed teleporting directly on top of a pressure plate not triggering it properly since.
  • Fixed Town NPC melee weapons drawing brightly while in darkness.
  • Fixed Crimson Heart failing to stand to roll roll around on platforms.
  • Fixed tile entities not properly clearing on world clear procedure.
  • Fixed Crystal Storm not bouncing its shots.
  • Fixed chests without custom names not showing mouse over icons.
  • Fixed Wooden Boomerang being unusable when near slopes.
  • Fixed Wall of Flesh going above hell and dragging everyone with it.
  • Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
  • Fixed Martian Probe not causing Martian Invasions when it should.
  • Harpies and Antlion Swarmers can no longer swim.
  • Fixed dressers blowing up from explosive projectiles.
  • Fixed Gi and Kimono leg sprites being genderswapped.
  • Fixed ancient light and fishron bubbles not appearing in expert mode.
  • Fixed Werewolf sounds being bugged if used for vanity.
  • Fixed Tax Collector not using some of his special chat dialog.
  • Fixed infinite flight time exploit.
  • Fixed Martian Saucers missing their home planet during the invasion and leaving.
  • Fixed trapdoors de-syncing when operated via wires.
  • Fixed L shaped housing exploit.
  • Fixed minecarts hitting invincible enemies.
  • Fixed multiple bugs regarding auto-pause and inventory management.
  • Demon Altars should no longer create 'unbreakable' pots.
  • Fixed rare "character not respawning" under certain circumstances.
  • Fixed background drawing through completely unlit walls in hell.
  • Fixed solar pickaxe using a bad glowmask.
  • Fixed wall of flesh not spawning in singleplayer under certain circumstance.
  • Fixed snow not falling naturally after a player jumps in most cases.
  • Fixed paintball gun and confetti grenades being unable to crit.
  • Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
  • Fixed animated tilesets touching half-bricks stop animating.
  • Fixed yet another duplication exploit.
  • Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
  • Fixed Chlorophyte protection in the jungle not being as effective as it should be.
  • Fixed right clicking equipment at inventory not granting achievements for equipping it.
  • Fixed paladin's shield ally protection benefits not functioning properly.
  • Fixed minor capitalization issue in the guide's help text.
  • Fixed star in a bottle buff not working.
  • Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
  • Fixed issue where the nurse would not heal all debuffs under rare circumstances.
  • Fixed double damage popups from other players inflicting harm to themselves via explosives.
  • Fixed 'full-screen map' button opening a black screen if map is disabled in general.
  • Fixed players being unable to get on a mount if they're too close to workbenches.
  • Fixed shenanigans with actuating gemspark blocks.
  • Fixed Mudstone Brick having a bad name (Mudstone Block).
  • Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
  • Fixed temporary holes in the darkness when removing light sources.
  • Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.

Update 31 (1.3.0.8)

This update is the official client and server release for native Mac and Linux Support. It contains no game content changes, only modifications to the game engine for compatibility with Mac and Linux systems. As such, this release has no formal changelog.

Update 30 (1.3.0.7)

This update is an open beta test of the Mac and Linux versions of Terraria. It contains no game content changes, only modifications to the game engine for compatibility with Mac and Linux systems. As such, this release has no formal changelog.

Update 29 (1.3.0.6)

Without further ado, here is the changelog for 1.3.0.6:

Changes
  • Solar Flare Armor set's dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
  • Party Girl's spawning chance has been increased
  • You can now take Camera Mode pictures of wiring if you hold a mechanical item while taking the pictures
  • Fixed certain issues with the Stardust Dragon's damage and rebalanced him to be more in line with other minions
  • You can now hide the Moon Charm and Neptune's Shell effects... or put them in vanity!
  • The final boss' attacks now use their own cooldown for immunity due to how naughty some of our players have been. ;)
Fixes
  • Potentially fixed lag issues when using Steam multiplayer
  • Potentially fixed invasions not triggering when they should (Martian Probes)
  • Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
  • Fixed Javelins drawing behind doors on all cases
  • Fixed Keys of Light / Night not working through autopause
  • Fixed nearby crafting stations not updating when you open inventory in autopause
  • Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
  • Fixed breathing meter appearing when hanging on to a ceiling that has water in it
  • Fixed content files not being compressed
  • Fixed Umbrella art not being consistent
  • Fixed Solar Eruption item stray pixel
  • Fixed Jellyfish expert mode counter hitting you when you can't hit the Jellyfish
  • Fixed Drill Containment Unit being able to mine Demon Altars before Hardmode
  • Fixed certain Penguins not counting towards the tally
  • Fixed Dryad not selling Vicious Powder during the Bloodmoon on Crimtane worlds
  • Fixed issue where Shroomite and Psycho Knife stealth would work on mounts
  • Fixed issue where Martian Probe would trigger Martian Invasion clientside
  • Fixed Cultist Boss summoning issues in multiplayer

Update 28 (1.3.0.5)

Changes
  • Added Celestial Sigil, a summoning item for the final boss. (craftable)
  • Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode.
  • Living leaf walls now count as safe for housing!
  • Buffed Phantasm a bit. (it really was bugged!)
  • Martian drone rarity lowered in Sky Biome (Still higher than original)
  • Martian Drone now shows up on Rare Creature Finder.
  • Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through.
  • Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt.
  • Eater of Worlds expert mode Vile Spit damage has been reduced.
  • Damage from spikes now checks for immunity separately from other effects.
New config options
  • Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by default, if you set it on: stardust and vortex armors will use the UP key instead of DOWN key to trigger set bonuses
Fixes
  • Fixed Quickstack to all chests not updating recipes list.
  • Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern.
  • Fixed Cute Fishron and Unicorn mounts not having their tooltips.
  • Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances.
  • Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory.
  • Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer.
  • Fixed Cultists ritual blocking Martian Probe from spawning.
  • Potentially fixed Stardust Dragon desync issue.
  • Fixed Solar Tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances.
  • Fixed some banner names.
  • Fixed Dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
  • Fixed (super rare) bug where hittable projectiles showed HP on mouse hover.
  • Fixed Portal Gun's portals not allowing players to teleport to spots near nonsolid platforms.
  • Fixed Cosmic Car shadow trail glows not fading.
  • Fixed Hades/Loki's dyes causing strange behaviors.
  • Fixed some oddities about portal gates.
  • Fixed a rare lighting crash.
  • Fixed Goblin Scouts despawning not spawning.
  • Fixed vortex weapons not scaling with ranged damage or knockback.
  • Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests.
  • Fixed bug where holding pet items would not bring up the equipment page.
  • Fixed torch dupe bug.
  • Fixed all the spider hitboxes when on walls.
  • Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position.
  • Fixed 'final boss flies to space' bug.
  • Fixed Seedler projectiles not counting as melee / not getting flask effects.
  • Fixed Hoplite enemy javelins showing flask visual effects in singleplayer.
  • Fixed issue where WoF's The Hungrys ropes would turn invisible.
  • Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
  • Fixed being able to open money trough when the game is paused.

Update 27 (1.3.0.4)

Changes

  • In addition to the fixes to Medusa's line of sight, she now makes sound and emits particles when petrifying players.
  • Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft.
  • Skeleton Mage Banner and Spider Banner have been renamed to accurately reflect against which enemies they will buff you in combat.
  • Enemies should no longer count towards tally counters / banners if no player has touched them before they died (i.e. random mob deaths by lava pool no longer count).
  • When dropping a banner, enemies will now give the banner to the last player to hit them rather than the nearest player.
  • "Dye Hard" now really requires having all of the equipment slots include dye, rather than just armor/accessory slots.
  • In addition to the fix for Phantasm (see below), it has been slightly nerfed.
  • Vortex beater has been slightly buffed.
  • Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated.
  • In addition to the dye plants spelunking fix (see below) Strange Plants should now be more common.
  • Teleportation should no longer black out the screen if the end point is located on the same screen area.
  • Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
  • In addition to the Martian Probe fix (see below) Martian Probes can no longer spawn near the world center, and their spawn chance has been reduced.
  • Reduced the chance of a natural Solar Eclipse happening.
  • Added Config.json setting "UseSmartAxeAfterSmartPickaxe", which is off by default. If you enable this: Smart Pickaxe would be prioritized over Smart Axe for items that can mine both.
  • Red's Yoyo & Valkyrie Yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced.
  • Yorai's Spell no longer counts as vanity (this was not a bug)
  • Bloody Spine now required 30 Vicious Powder in its recipe.
  • You can no longer escape from the final boss's wrath.
  • Dedicated servers can now be launched with -forcepriority to override server settings file's process priority.
  • Dedicated server can now use -ip again to set their local IP address

Optimizations

  • Chat text should no longer draw if chat string length is zero.
  • Reduced Steam call count. (should solve most of the multiplayer framedrop issues)
  • Improved cancelling the process of joining games.
  • Reduced some packet sizes for multiplayer.

Fixes

  • Fixed Pinky not appearing on life form analyzer.
  • Fixed banners not applying to melee hits (swords, maces, axes, pickaxes, etc)
  • Fixed Solar Tablet not being consumed when used in multiplayer.
  • Fixed minecart generated tracks removing wires they go through.
  • Fixed certain banners turning into other banners when placed in multiplayer.
  • Fixed (almost unnoticeable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time.
  • Fixed bug where cultists can respawn while Moonlord's countdown happens.
  • Fixed Sticky Dynamite tooltip.
  • Fixed Red's wings letting you noclip.
  • Fixed Fireplace not counting as a light source for houses.
  • Fixed Invasion progress going negative in Frost/Pumpkin Moon if you exceed ~32k points in multiplayer.
  • Fixed Tax Collector not granting money in multiplayer.
  • Fixed Eye of Cthulhu dealing WAYYYYY too much damage in normal mode.
  • Fixed issue that caused maps to go black along with a handful of related issues.
  • Fixed issue where you could get new characters with the 6th accessory slot unlocked.
  • Fixed walls not framing properly in camera mode snapshots.
  • Fixed electrocution debuff being removable by right clicking.
  • Fixed some inconsistencies between minimap heads and character heads.
  • Fixed some typos regarding item tooltips.
  • Fixed hittable enemy projectiles not scaling in expert mode.
  • Fixed Solar Shields drawing even when you're dead.
  • Fixed certain items continuing their use even if you're under heavy crowd control (petrified, frozen, etc).
  • Fixed Skyware Sink requiring the Living Loom to craft.
  • Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
  • Fixed 'out of bounds' very rare crash with smart cursor.
  • Fixed Shadow Orbs spawning in Crimson worlds by mistake.
  • Fixed air items being left over when monsters pick up coins in expert mode.
  • Fixed Familiar Wig requiring a hair dye in order to apply normal dyes to itself.
  • Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags).
  • Fixed Martian Saucer and Flying Dutchman having invisible, invincible pieces in multiplayer.
  • Fixed loot from fishing not being highlighted in the highlight system.
  • Fixed Fireblossoms not fiercely glowing when in bloom.
  • Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all).
  • Fixed beekeeper and beetle offense proccing their effects on dummies.
  • Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds.
  • Fixed Solar debuff spreading to friendly NPCs, killing them.
  • Fixed high velocities allowing players to travel through blocks.
  • Fixed Target Dummies sometime being invisible in multiplayer.
  • Fixed fishing achievements not being counted on Steam / resetting on startup.
  • Fixed recalling while renaming a chest would lock your controls out until a restart.
  • Fixed weird interactions between dashing and ropes.
  • Fixed bug where Phantasm dealt unintentional high damage.
  • Fixed dye plants not glowing to spelunking effects.
  • Fixed Booster tracks not switching directions in multiplayer.
  • Fixed Medusa petrifying players who are out of her vision.
  • Fixed Corites not charging at players who are unreachable.
  • Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective.
  • Fixed Martian Probe / Cultists spawning while other important things are happening (boss fights, invasions)
  • Fixed a large multitude of NPCs not dropping their banners / counting tally.
  • Fixed Goblin Archer not counting tally / dropping his banner.
  • Fixed controls being reversed for Anti-Gravity hook when used in Reverse Gravity.
  • Fixed Extractinator drops appearing weirdly when used in Reverse Gravity.
  • Fixed Moonlord's body parts not showing display names.
  • Fixed Plantera flag not triggering for non-English users.
  • Fixed being unable to leave settings menu under rare and unfortunate circumstances.
  • Fixed parallax not loading correctly.
  • Fixed 'falling blocks over door' dupe bug.
  • Fixed Cultists sinking into the floor in multiplayer rarely.
  • Fixed falling blocks not taking actuated tiles into account.
  • (Potentially) Fixed boss bags disappearing after death.
  • Fixed Portal Gun right click working in Camera Mode.
  • Fixed thick cursor point being the inner edge's and not the outer's.
  • Fixed Stardust Dragon size going bonkers.
  • Fixed mobs targeting hardcore player ghosts.
  • Fixed Martian Probe detecting players above it.
  • Fixed miscellaneous chat tag errors.

Update 26 (1.3.0.3)

Source here

Features

  • When using leftshift on inventory while in shop, you now have an indicator that you're selling items.
  • You can now quickly move items between your chest and the inventory by using leftshift.
  • Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!).
  • Areas you have not seen will now be black in camera mode.
  • Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your *inventory.
  • Duct-taped multiplayer for good luck and stability*.
  • You should now have an easier time reporting errors if they happen on a server.
  • The final bosses leech debuff has been overhauled... (spoilers).
  • You can no longer put torches on tiles you are not supposed to (metal bars, etc).
  • Old and corrupt worlds will now display on the world list marked with a red name.
  • Increased Martian's drone health to 500.

New config options

  • Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled
  • Added Config.json setting "UseSmartCursorForCommonBlocks", off by default, if you set this on: 1.2.4's smart block placement will be re-enabled
  • Added Config.json setting "DisableLeftShiftTrashCan", off by default, if you set this on: Quicktrash will be ENTIRELY disabled
  • Added Config.json setting "HidePasswords", off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
  • Added Config.json setting "ThickMouseEdges", off by default, if you set this on: your mouse will have thick borders colored by "ThickMouseEdgesPackedCOlor"'s color

Bug Fixes

  • Fixed 'event' achievements not being granted in multiplayer ("You can do it!", "It's Hard!", "No Hobo" and so on)
  • Fixed Truffle worm not spawning
  • Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
  • Fixed Gypsy Robe bottoms being genderbent.
  • Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
  • Fixed some server crashes (portals, lunar shields)
  • Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
  • Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
  • Fixed Armed Eskimo Zombies not dropping their proper gore
  • Fixed bug where traps could critically hit
  • Fixed issue where banners could be placed on closed trap doors
  • Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
  • Fixed Quickstack eating coins
  • Fixed crash in LookForColorTiles
  • Fixed excessive net synchronization on some cases
  • Fixed Team Dye not stacking correctly
  • Fixed crash when saving old worlds
  • Fixed issue where banning was ineffective (including ports...)
  • Fixed Loki's dye missing the common developer's tooltip
  • Fixed Staff of Regrowth Moss growing feature not working in multiplayer
  • Fixed channelled weapons being halted from use when you hover over information icons
  • Fixed Phantasm arrows exploit allowing you to get more arrows than you use
  • Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
  • Fixed dupe bug with Item Frames
  • Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
  • Fixed bug where Config.json's "FrameSkip" was written in reverse compared to ingame
  • Fixed Nymph not having rarity on Lifeform Analyzer
  • Fixed Srollers dealing unintentionally high damage
  • Fixed Developer armor wings gold costs
  • Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
  • Fixed Bee gun being unable to critically hit
  • Fixed Torch dupe bug
  • Fixed numerous desync issues in multiplayer
  • Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
  • Fixed an issue where corrupt configuration files would cause crashes.
  • Fixed an issue where you could invite players to your previous game while in single player.
  • Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
  • Fixed an issue where the password box would sometimes not show up.
  • Setting your resolution while in fullscreen mode will now apply correctly.
  • Fixed numerous potential multiplayer exploits
  • Fixed issue where players could hack themselves "difficulty 3".

Update 25 (1.3.0.2)

Source here

Hotfixes

  • Multicore lighting will now be disabled for everyone, although you may re-enable it in the settings.
  • Fixed issue with bubbles and reversed gravity.
  • Fixed several crashes.
  • "Star Power" and "Get A Life" achievements will no longer be granted upon entering a world.
  • Fixed an issue with black squares appearing on backgrounds when using retro lighting.
  • Capture mode will now disable itself if your computer cannot handle it.
  • Fixed a stacking issue with wires.
  • Made the "Rock Bottom" achievement slightly easier to get.
  • Various Balance tweaks
  • Stardust, Vortex, Solar, and Nebula Pillars all got buffed with an additional 5000 HP

Update 24 (1.3.0.1)

Source here.

Features and Mechanics:

  • Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
  • Chest open/close is now animated.
  • You can now join multiplayer games through Steam.
  • Steam Cloud saving is now available.
  • Achievements are now available through Steam and in game.
  • Character Select Menu has been revamped to show additional character information.
  • You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
  • Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible..
  • Added the option to disable Blood and Gore.
  • You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
     
  • There are several new appearance options available during character creation.
  • Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
  • Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
  • The server will announce which player got the 50th kill.
  • When chatting with other players using the Chat Bar, you can now link items by pressing Alt+Left Click on the item you wish to share.
  • The angler always rewards money.
  • You can now remove spawn points by right clicking your bed.
  • You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
  • The game will now tell you how much money you dropped upon death.
  • The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items..
  • Strange Plants can now be located and given to the Dye Trader for new dye rewards.
  • Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
  • Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
  • You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
  • You can now hammer traps to change their direction of fire.
  • Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
  • Added Minecart, Mount, Pet and Grappling Hook slots.
  • Bosses now have minimap icons.
  • Bubbles and lava immunity bars now appear above your head.
  • Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
     
  • Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
  • Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
  • The Dye System has been overhauled to improve the general appearance of all Dyes.
  • Crafting Grid button now has new graphics for toggling.
  • Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
  • Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
     
  • You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.

Expert Mode:

  • Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
  • You stay dead longer before being able to respawn during boss fights.
  • Boss health scales in multiplayer depending on the number of players.
  • Weaker enemies gain increased stats as the players progress, starting in hardmode.
  • You drop 75% of your gold upon death.
  • Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
  • Monsters have a small chance to spawn in towns.
  • Some normal enemies have been given new AI.
  • Bosses have been given new AI.
  • Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
  • Pots now drop more stuff when broken.
  • Ice Monsters gain an additional chance to freeze upon hitting the player.
  • Quest rewards give more money.
  • Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
  • Life Regen isn’t as effective unless the player has the Well Fed buff.
  • Vampire and Spectre healing is slightly less effective than in normal mode.
  • The Defense statistic is more effective than in normal mode.

Events:

  • Invasion Events now have a progress bar, showing how far along the player is towards completion.
  • The new randomly-triggered Slime Rain event is now included.
  • The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
  • The Pirate Invasion has a new mini boss.
  • The Blood Moon has a new graphical effect as well as several new enemies.
  • The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
  • The new Martian Madness event can be triggered after the player defeats The Golem.
  • Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.

Crafting:

  • You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand..
  • There is a new Alchemy Table that has a chance to reduce potion crafting cost.
  • Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
  • You can now craft Bone Platforms.
  • Greater Healing Potions now cost less to craft.
  • Holy Water is now slightly easier to craft.
  • You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
  • You can now craft Gender Change potions.
  • You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
  • You can now craft Honeyfall Blocks and Walls.
  • You can now craft Chlorophyte Bricks and Walls.
  • You can now craft Crimtane Bricks and Walls.
  • You can now craft Shroomite Plating and Walls.
  • Beenades can now be crafted.
  • Water Candles can now be crafted.
  • You can now craft Crisp Honey Blocks.
  • You can now craft Sunplate Blocks and Disc Walls.
  • You can now craft Keys of Light and Keys of Night.
  • Pink Gel - and several items that are crafted from Pink Gel - have been added.
  • You can now craft Magic Water Droppers.
  • You can now craft Meteor Bricks and furniture.
  • You can now craft Granite and Marble furniture.
  • Martian Furniture can now be crafted.
  • You can now craft Enchanted Nightcrawlers.
  • Lowered the cost for Meteor Gear.
  • Space Gun now only requires Meteorite Bars.
  • Crimtane and Demonite bars now cost 3 ore.
  • You can now craft Target Dummies to test your damage per second.
  • Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
  • Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
  • Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
  • Broken Hero Sword is no longer needed to craft the Terra Blade.
  • You can now craft Spectre Bars.
  • Fireplaces and Chimneys are now craftable.
  • Phasesabers are now crafted at a Mythril Anvil.

Miscellaneous:

  • Platforms now stack to 999.
  • A new friendly NPC - The Tax Collector - will join you if rescued.
  • You can now revert Platforms back to their original materials via crafting.
  • Corrupt and Crimson Trees now drop Acorns.
  • Coins are now animated.
  • You can now automatically break stone piles when trying to place things over them.
  • There are now visible cracks shown on solid blocks and trees when they have been hit.
  • You can now mouse over signs to read them versus having to click on them.
  • Revamped liquid networking code to be much less laggy in multiplayer.
  • Pots now drop more money based on the type of pot.
  • Pots will now drop an additional 10% more money for every boss and invasion you defeat.
  • Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
  • You no longer take fall damage while on Bunny Mount.
  • Copper, Iron, Silver, and Gold have all been given new ore textures.
  • The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
  • Voodoo Demons now spawn more often
  • Golden Critters now have a chance to spawn.
    Event enemies now run away when the event is over.
  • NPCs now only load their textures when they get in screen range.
  • Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
  • Rain has been optimized.
  • Bees can fall through platforms.
  • Smart Wall is now properly blocked by doors even if they're open.
  • Undead Miners now have a chance to drop Mining Helmets.
  • Tim is more likely to spawn if you need his hat.
  • Critters now have a sell price.
  • Well Fed buff times have been increased
  • Wyverns spawn more frequently if there is a Water Candle buff in effect.
  • Fixed health bar issues for Wyvern and Destroyer.
  • Players now spawn with half their life if the player’s max health is greater than 5 hearts.
  • The Painter NPC now shows up after 8 npcs are in town, instead of 4.
  • The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
  • The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
  • Changed the spawn order for Town NPCs so that the more important ones spawn first.
  • Chlorophyte can grow in bigger chunks now.
  • Life fruit can spawn closer together now.
  • King slime can now move through platforms
  • Improved summoned minions attack AI.
  • Unicorns are more likely to spawn if a Water Cande buff is in effect.
  • Some Underworld drops are now a little more common.
  • Angry Nimbus more likely to spawn.
  • You can now find Crimson, Corruption, and Hallowed Large Mimics.
  • Spiders can now move through platforms.
  • You can no longer grapple while frozen.
  • Sky quest fish can no longer be found on the surface.
  • Reduced the number of water tiles needed to fish successfully in the sky.
  • Hornets and Walkers will no longer shoot at you while Stealthed.
  • Underground houses have been redesigned.
  • Coin Portals have a chance to spawn after breaking pots.
  • Blink Root growth has been slowed down.
  • Daybloom growth has been sped up.
  • It now takes longer for weeds to grow in clay pots.
  • Meteorites spawn in larger chunks.
  • Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
  • Weapon Imbues now last 20 minutes and persist through death.
  • Increased some of the spawn rates for the rare hardmode dungeon monsters.
  • Dungeon Necromancers are less likely to teleport when hit.
  • Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
  • Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
  • Equipment slots now display a picture of the slots purpose.
  • Duke Fishron now enrages when you leave the ocean.
  • Pygmy’s now have a chance to inflict poison and venom.
  • Pygmy’s now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
  • King Slime can now teleport when not in range of the player for over 5 seconds.

Items:

  • There are over 800 new items to discover.
  • There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
  • All 2x2 items can now be placed on tables.
  • Item stack sizes are now universal.
  • Wooden Minecarts are now the default minecart.
  • Added several Yoyos, string accessories, and counterweights.
  • Several items have had graphical updates.
  • Lots of new banners have been added.
  • Signs and Tombstones can now be placed on tables.
  • Staff of Regrowth has been greatly improved.
  • The range of Wrenches and Wire Cutters has been boosted.
  • Slightly buffed the damage of the Musket.
  • The Titanium Armor invincibility armor set effect now only happens once every 30s.
  • Adamantite Armor now provides 4 more defense.
  • Honeyed Goggles drop chance has been increased significantly.
  • Whoopie Cushion drop chance has been increased.
  • Bug net is now only 50 silver.
  • Significantly boosted the speed bonus of the Magic Quiver.
  • Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
  • Chests are now more likely to contain Recall Potions.
  • You can now craft Sticky and Bouncy Dynamite.
  • You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
  • Molotov Cocktails now do significantly less damage.
  • Bottled water now stacks to 999.
  • Improved Spider Minion AI. They now latch on to enemies and follow the player better.
  • Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
  • The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
  • Spectral fish are a bit easier to catch.
  • Bait now lasts a bit longer.
  • The Snowball Launcher and Snowball Cannon now have more damage and knockback.
  • Ice Blade does slightly more damage.
  • Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
  • Shiverthorn grows a little faster.
  • Deathweed now also blooms on full moons.
  • Fireblossom now blooms during the evening.
  • Ice Rod is less expensive, and the blocks have a longer duration.
  • Mana potions are less expensive and stack higher.
  • Shadow Chests now contain a new item.
  • Several new fishing rewards have been added.
  • You can now catch Specular Fish in the Ice Biome.
  • You can now fish for biome-exclusive crates in their respective biomes.
  • Wooden Chests contain several new items.
  • You can now craft Web and Silk Rope.
  • Snow Balls now do more damage.
  • Boomerangs have a smaller collision box for tiles.
  • Dynamite’s value has been lowered.
  • Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
  • Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
  • Beach Ball is now sold by the Party Girl.
  • Ice Boomerang and Ice Blade have been buffed.
  • Baby Jellyfish now have a sell price.
  • Rotten Eggs are now less common in Goodie Bags.
  • Pinky has an increased chance to drop the Slime Staff.
  • Lesser Restoration Potions are now just Restoration Potions.
  • The Solidifier now drops from King Slime.
  • Gold Ring now drops from the Pirate Invasion.
  • Uzi droprate has been increased.
  • Sniper Rifle now does more damage and has an increased fire rate.
  • Venus Magnum now fires faster.
  • Invisibility Potions now give full invisibility and reduce aggro when not attacking.
  • Adamantite and Titanium Forges are now animated.
  • Dye Vat is now animated.
  • You can now place fishing crates.
  • Jungle Grubs now fall out of Jungle Plants and can be used as bait.
  • Star in a Bottle now gives the Mana Regen buff.
  • Extractinators can now be found in Fishing Crates.
  • You can now place torches on platforms.
  • Increased Antlion Mandible drop rate significantly.
  • Increased Mining Potion duration.
  • Sickle is now sold year long.
  • Planter Boxes are now sold by the Dryad.
  • Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
  • Fire Gauntlet has been buffed.
  • Buffed Ice Sickle and its drop rate.
  • Increased the drop rates for most Hardmode Dungeon items.
  • There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
  • Dungeon Spirit spawns have been slightly increased.
  • Hydra and Spider Turret can now be placed on platforms.
  • Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
  • Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
  • Campfires can now be turned on/off.
  • Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
  • Steampunk Wings are now obtainable.
  • Staff of Earth has been buffed.
  • Golem Fist has been buffed.
  • Xmas Tree Sword has been buffed.
  • Flamelash has been buffed.
  • Spectre Staff has been buffed.
  • Flower Pow has been buffed.
  • Frost Staff has been buffed.
  • Trident has been buffed.
  • KO Cannon has been buffed.
  • Flower of Frost has been buffed.
  • Flower of Fire has been buffed.
  • Keybrand has been buffed.
  • Magnet Sphere has been buffed.
  • Possessed Hatched has been buffed.
  • Razorblade Typhoon now uses more mana.
  • Flamelash and Flower of Fire now use less mana.
  • Ice Rod blocks are now slippery.
  • Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
  • Chlorophyte Swords have been buffed.
  • Bait can be put in ammo slot.

Music:

  • Pirate Invasion now has a new track.
  • The Underworld now has a new track.
  • Goblin Invasion now has a new track.
  • Added Martian Madness track.
  • Added Lunar Event track.
  • Added Final Boss track.

Atmosphere:

  • Added several new mini biomes to world gen.
  • New Biome - The Underground Desert.
  • Liquid Visuals have been revamped.
  • Sky Lakes now spawn.
  • Added a light effect to the Glass Kiln.
  • Slimes can now have items visible inside them that will drop when they die.
  • Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
  • Accessory dyes now apply to particle effects spawned from them.
  • Changed player animations to be less bouncy.
  • Trees now drop Acorns alongside actual tree items (rather than either/or).
  • Palm tree tops now drop Acorns.
  • The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
  • Game default cave parallax is now 60, rather than 0.
  • NPCs will not climb stairs into another room anymore.
  • Goblins now have gore unique to each goblin.
  • Improved NPC graphics.
  • Pigrons now appear in greater varieties.
  • Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
  • Heads on the map stay the same size (regardless of map size).
  • Updated Fountain Graphics.
  • You can now find Marble and Granite biomes underground.
  • Dirt Rod can now move through tiles when held and is cheaper.
  • Pine Tree variations have been added to the Ice Biome.
  • Honey Patches will now spawn during world gen in the Jungle.
  • Ice Patches will now spawn during world gen in the Ice Biome.
  • Abandoned Mine Tracks have been added to world gen.
  • Added several new walls to world gen.
  • There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.

Bug Fixes:

  • A large amount of bugs have been fixed from prior releases - and even more related to 1.3 itself. This is a partial list.
  • Fixed bug where chandeliers would spawn lit up in underground cabins.
  • Fixed bug where KO Cannon could drop from statue-spawned monsters.
  • Fixed a bug that would place alchemy plants over alchemy plants in pots.
  • Fixed a graphical issue with Alchemy plants. They had half pixels.
  • Angler Vest now draws the player's hand properly.
  • Pharaoh's Robe now draws the player's hand properly.
  • Fixed bug where shooting chain projectiles and aiming directly at the shooter's center would crash the game.
  • Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
  • Fixed bug where shooter NPCs walked slower to the left than to the right.
  • Fixed bug where long hair would draw even if the player is invisible.
  • Fixed bug where Worms would not drop gore segments on death.
  • Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
  • Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
  • Fixed bug where worms would walk up slopes funny.
  • Dynamic lighting now stays when the game is paused.
  • Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
  • Fixed a bug where the Beds weren't fully drawing.
  • Fixed a few cage types that were drawing improperly.
  • Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in multiplayer.
  • Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
  • Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in update 1.2
  • Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
  • Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
  • Fixed a bug where Blue Slab Walls from the dungeon weren't considered player housing when the player would place them.
  • Fixed a bug where whether the Stylist was saved or not wasn't saving in the World save.
  • Fixed a bug where switches would attach to a tree when it wasn't a valid placement spot.
  • Fixed a bug where the server could crash when creating a new world during tree placement.
  • Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
  • Fixed a bug where Levers placed on walls would float if the wall was destroyed.
  • Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
  • Fixed bug that allowed stacked stairs to act as an ultra-fast elevator. Confirmed to still work!
  • Fixed bug where players would run up stairs when running against them.
  • Fixed a bug where the sloped version of damaging blocks would not hurt players.
  • Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
  • Fixed a bug where traps could sometimes cause the game to crash when triggered.
  • Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
  • Fixed bug where projectiles did not reset frame on set defaults.
  • Fixed bug where body frames were 1 frame behind leg frames when walking around.
  • Fixed bug where 'defeated golem' flag was passed into newly created worlds


Update 23 (1.2.4.1)

Bug Fixes:

  • Pumpkin Dressers now properly take Pumpkins to craft.
  • Spooky Wood Dresser is now obtainable.
  • Fixed a bug where Ebonwood Clock would require wood rather than Ebonwood.
  • Fixed a bug where the Sapphire Staff would require Silver Ore instead of Silver Bars.
  • All summoning weapons now cost 10 Mana to use. This will allow them to get the Mythical prefix.
  • All of Fishron’s weaponry now sells for 5 gold coins. This will fix the low prefix costs.
  • Fixed an issue with Flipper Potions grammar.
  • Angler’s quests now show when using other languages. The text is still in English...translations should be happening soon.
  • Topaz Gemspark Blocks now emit yellow light rather than purple.
  • Fixed a bug where Duke Fishron did not drop Greater Healing Potions when dying.
  • Fixed the bug where the wiring system was not activating Doors, Music Boxes and Fountains properly.
  • Fixed a crash when using Team Dye with a Flying Carpet.
  • Made Smart Cursor smarter when placing Minecart Tracks.
  • Fixed a bug where trying to use multiple Truffle Worms while line is pulled would make numerous Fishrons appear.
  • Fixed a bug where trying to use a fishing pole while pulling a snapped line would make the bobber appear again.
  • Flailron’s chain will now go back faster if it is too far and disappear if it still cannot catch up.
  • Fixed a bug where Smart Cursor wall would not ignore doors pillar when open.
  • Fixed bug where Sleeping Angler Kid would move slowly on tiles if attacked by monsters.
  • Fixed bug where wing time would go into infinity if you held the jump button while standing and having Rocket Boots equipped.
  • Fixed bug where Palm Wood and Boreal Wood wouldn’t merge with other wood types.
  • Fixed bug where Palm Wood and Boreal Wood were not blocking light.
  • Fixed a bug where Lamp Posts would emit blue light when they are off.
  • Fixed a leak in the net code.
  • Fixed bug where the Minecarts could go ultra-speed using boosters. (sorry guys :p )
  • Fixed bug where the player would stay rotated when leaving a Minecart.
  • Elf Vanity now drops from Zombie Elves during a Frost Moon.
  • Sails now cost 50 copper a piece.
  • The proper items will now drop on Mediumcore/Hardcore deaths.
  • You can now place Fishing Rods, Rod of Discord, and the Coin Gun in the Weapon Rack.
  • The Traveling Merchant now sells animal skins at random.
  • Cooked Fish and Cooked Shrimp are now crafted at a Cooking Pot rather than a Furnace.
  • Pressure Plate Tracks will no longer change to regular tracks in certain setups.
  • You can now craft Steampunk Candles.
  • Fixed bug where High Test Fishing Line accessory did nothing. It now makes sure the line won’t snap.
  • Fixed bug where pressing “Reset to default” in controls would reset the quick mana key to M rather than J.
  • Booster Tracks and Minecart Track intersections can no longer be triggered as rapidly.
  • Fixed bug where the players hand would draw behind the head when wearing Bee Armor.
  • Fixed a typo in one of the Merchant’s first names.
  • Living Fire Blocks no longer die if they are dropped in lava.
  • The Anchor weapon now comes back to the player if it gets too far away.
  • Fixed bug where fishing bobbers would not disappear when you die.
  • Fixed bug where Palm Wood weapons could not get prefixes.
  • Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
  • Fixed a bug where the Hornet, Imp, and Slime minion buffs did not disappear upon leaving a world.
  • Added the missing Boreal Wood weaponry.
  • Fixed issues where the Truffle Worm would be consumed without summoning Duke Fishron.
  • Only one Duke Fishron can be summoned at a time. The bobber will not bob if one is already alive.
  • Reverted a floating character fix. Platform elevators will work again.
  • Ocean mobs can now spawn on biome oceans, this applies to the Sleeping Angler Kid as well.
  • Turtle and Spider armors now dye properly.
  • Fixed bug where glowsticks will not be selected when the mouse is near the player in a dry area.
  • Zephyr Fish now has a proper tooltip.
  • Crimson Axe Banner has a new (fixed) look.
  • Mannequin and Womannequin have a new item icon.
  • Fixed the Ebonwood/Shadewood clock mixup.
  • Using Paint Sprayer with Brick Layer or Cement Mixer now places at the proper speed.
  • You can now turn when placing Minecart tracks.
  • Obsidian Chest recipe actually works now and Dungeon chests have recipes.
  • Fixed a bug that would make recently summoned minions vanish in some circumstances.
  • Fixed bug that made the game crash when using the anchor under certain circumstances.
  • Fixed bug where Frost Moon waves 14 to 19 had "Santank" instead of "Santa-NK1" for the name.
  • Fixed bug where upon loading the player might sometimes have empty spaces between their buffs.
  • Frost Armor now correctly plays a special sound when hit.
  • Coralstone Blocks now show up on the map.
  • Fixed bug where Twin Minion pairs could go uneven / re-summoning would fail.
  • Fixed bug where trees won't grow behind biome wooden fences.
  • Right-clicking to open a chest, Piggy Bank or Safe will no longer pick up an item from the stack where the cursor is.
  • Fixed bug where “Wyverntail” was named “Whyverntail.”
  • Fixed crafting exploit when you right click items in the inventory.
  • Golden Clock now correctly drops from pirate invasions.
  • Flesh Blocks now have a squish sound when hit.
  • Fixed bugs where swinging coins could do damage.
  • Fixed an issue where some cloaks were drawing over the Minecart.

Items:

  • Added Glass Chest
  • Added Cactus Platforms and Tables.

Update 22 (1.2.4)

Features and Mechanics:

  • You can now get quests from the Angler NPC for cool rewards. Each time you complete a quest, the rewards progressively get better.
  • You can now use critters as bait for fishing.
  • You can now ride around in style on the new Minecart system.
  • Beaches no longer feel so empty.
  • Truffle Worms now spawn in hardmode Mushroom biomes. Be wary using this bait near the Ocean.
  • You can now place weapons and tools on the craftable Weapon Rack. (Thank you Goryō for your suggestion!)
  • Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
  • You can now craft stone letters and numbers with a Heavy Workbench.
  • Power Cells drop more commonly from enemies in the temple.
  • Rain is now red during a Blood Moon.
  • Updated Gemspark tiles to make the inner border complete.
  • You can now place coins to create Coin Piles. (Thanks Omnir!)
  • Added several new underground cave wall graphics.
  • Moss backgrounds have been updated with new textures.
  • Replaced grass graphics for when they are surrounded.
  • Grass is now killed when a player covers it in solid tiles.
  • You can now find shark statues in worldgen, they spawn sharks when there's enough space.
  • It is now much more likely that you will spawn on a flat clean surface when creating a new world.
  • Added some world gen cleanup to remove small segments of floating blocks.
  • Worms now spawn when breaking rock and dirt piles.
  • Grasshoppers can now be found when you cut grass.
  • Rainbow Bricks and Rainbow Brick Walls now go through the entire spectrum.
  • Hives are now more common.
  • The Abeemination no longer requires Obsidian, Crispy Honey Block, or a Demon Altar or Crimson Altar to be crafted.

Pixel Piracy Crossover Content:

  • Falcon Blade.
  • Pirate Minions.
  • Placeable Sail “wall” sold by the Pirate NPC.
  • Placeable Pixel Piracy painting.
  • Ginger Beard vanity item.

Items:

  • There are now 22 new potions you can craft from fishing and/or shiverthorn related materials.
  • There are now 5 new mounts to help you traverse the terrain.
  • There are several new pets including the Mini Minotaur. (Thank you Tobuscus)
  • You can now craft couches out of silk+material. (Thank you Eikester for the 20 you contributed)
  • Dressers and Pianos have all been given custom graphics. (Thank you Eikester)
  • You can now craft Grandfather Clocks out of more materials.
  • Over 100 new furniture items have been added to complete old furniture types.
  • Trees in the Ice Biome now drop Boreal Wood.
  • You can now craft furniture out of Boreal Wood.
  • Queen Bee, King Slime and Pirate Invasion now have larger loot tables.
  • There are 6 new summoner weapons.
  • There are now 2 new summoner armors.
  • You can now craft Molotov Cocktails out of Silk+Ale+Torch.
  • The underworld and Dungeons have more furniture from new world creation.
  • You can now craft Gemspark Walls.
  • You can now craft Tin Plating tiles and walls.
  • You can now craft Confetti tiles and walls.
  • You can now craft Midnight Confetti tiles and walls.
  • You can now craft Waterfall tiles.
  • You can now craft Lavafall tiles.
  • Living Fire Blocks now drop from enemies in hardmode Hell.
  • Updated Glass Wall item sprite.
  • Added fireworks box. (wireable and placeable, you can also use it by right clicking)
  • Added Firework Fountain.

New Music:

  • Underground Crimson

Optimizations:

  • Wiring system runs at least three times faster. Longer wire systems get larger gains.
  • Improved multiplayer performance.

Bug Fixes:

  • Fixed bug where the last bucket of a stack wouldn't go into an available stack when used.
  • Fixed bug where buckets don't stack together by themselves when dropped in the world.
  • Fixed bug where Gemspark Blocks wouldn't merge well after being actuated.
  • Fixed bug where "The jungle grows restless" message would appear before you have beat all 3 Mech Bosses.
  • Improved readability of two of the guide's tips as per complaints.
  • Fixed bug where Truffles had a hole in his shop if you didn't meet a requirement.
  • Changed the Quick Heal to use the best fit healing item instead of the first.
  • Fixed a bug where only one wire attached to a Lever would work when you flipped it.
  • Fixed exploit where you could dupe pets with Bug Net in multiplayer.
  • Fixed bug where spawn rates would increase underground when a moon event is happening.
  • Fixed bug where Crimsand Blocks would attempt to enter ammo slots on pickup by themselves.
  • Fixed bug where Flask of Gold would apply Ichor debuff on enemies rather than Midas debuff.
  • Fixed the crash when a chest is placed above but not directly on a Boulder.
  • Fixed bug where Mana Crystals wouldn't immediately fill the new Mana Star they give when used.
  • Fixed bug where Well Fed granted 10% magic damage and no ranged damage by mistake (was most likely a typo, magic damage 5% twice, 1 of them near the ranged crit boost).
  • Rudolph no longer flies the moment he touches down if the jump button is held.
  • Fixed a bug where Rudolph could sometimes regain the ability to double jump while flying.
  • Dressers, Pianos and Tables no longer emit particles when struck - you're not breaking them.
  • Fixed a bug where Glass Walls were not drawing to the map properly.
  • Fixed a bug where the background was showing through some Stone Slab parts.
  • Fixed bugs with the sign / npc chat display again.
  • Fixed bug where tile wands did not consume items if you had high tile placement speed.
  • Fixed bug where breakable pots wouldn't drop life and mana when you weren't at your max if you had temporary increases.
  • Fixed bug where other player's pets would disappear after a while (in multiplayer).
  • Fixed a bug that could cause the Minimap to crash the game.
  • Fireworks now show the wiring layout when selected.
  • Fixed bug where watches show 2 colons (:) when displaying time.
  • Wooden fence types now properly let the sunlight through.
  • Updated graphics for Chairs and Tall Torches to fix some issues.
  • Fixed a bug where bad item stack sizes could cause the game to crash when saving.
  • Fixed an alignment issue with Pearlwood Chandelier.
  • Actuated tiles no longer remove the water over them on world load.
  • Fixed bug where minions on multiplayer would disappear after a while.
  • Fixed a bug where buff tooltips were staying visible on the map screen.
  • Fixed the name for the Hoppin' Jack NPC.
  • Fixed issue where minions would not sync upon spawning them in multiplayer.
  • Fixed grammar issues with magic quiver tooltips.
  • Fixed issue where Death Sickle and Vampire Knives would not animate properly on other players in multiplayer.
  • Fixed issue where Scorpions worked with King Statue and Travelling Merchant did not.
  • Fixed the exploit where you could have infinite Hoverboard hovering time.
  • Invasion summon items will no longer be consumed if no invasion would happen using it.
  • Not destroying a Shadow Orb at all will no longer block Natural Pirate invasions.
  • Painted walls show up properly on the map.
  • Fixed issue where holding binoculars with mouse would still move your camera, making it annoying to move them to chests and the likes.
  • Fixed bug where you couldn't dye the Flying Carpet accessory.
  • Fixed exploit where you could buy and sell stackable items for profit.
  • Fixed bug where glass would not let sun through properly.
  • Fixed bug where wings wouldn't work after getting out of water with Merman accessories equipped.
  • Fixed a bug where you would die on entering a world from fall damage.
  • Fixed exploit where you could duplicate buckets on Mannequins.
  • Purification Powder now says 'cleanses the evil' rather than 'cleanses the corruption' (to make it crimson compatible)
  • Fixed bug where magic missiles, drills and dirt rods would not function properly in reverse gravity.
  • Fixed bug where the player would float when standing between a downwards slope and a halftile.
  • Fixed bug where close dropped wires wouldn't merge with each other.

Update 21 (1.2.3.1)

Balance Changes:

  • Spectre Hood doesn't increase mana usage anymore.
  • Made it slightly easier to advance in Frost Moon waves.
  • Made several Frost Moon monsters shoot slower and do less damage.

Bug Fixes:

  • Fixed bug with a naked arm drawing over some vanity shirts.
  • Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
  • Fixed bug where Brick Layer and Portable Cement Mixer were not reducing stack quantities when placing items.
  • Fixed bug where prefixes were not getting set properly on a world load.
  • Fixed bug where coins would disappear during Quick Stack.
  • Fixed an exploit where you could duplicate coins with Quick Stack.
  • Fixed crashes when starting the dedicated server in a language other than English.
  • Fixed an issue where Team Dyes were causing crashes when used with Capes.
  • Fixed a bug where the map was drawing Fireblossom wrong.
  • Fixed a bug where the map was showing Water Candle as Band of Regeneration.
  • Fixed bug that was causing maps from older versions to erase.
  • Fixed a bug where Chests could not be placed on 2x1 tiles. There had to be a solid tile to the right of the chest to place it.
  • Fixed several typos.
  • Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.
  • Fixed bug where Hardcore characters couldn't open the menu after death.
  • Fixed bug where opening a chest with a sign open would lock the inventory.
  • Fixed bug where Stylist had a hole in her selling list if you didn't meet a requirement.
  • Fixed bug where Magnet Sphere applied venom and Venom Staff did not.
  • Fixed the problem with the familiar wig and missing hair.
  • Added Butterfly Jar recipes.
  • Fixed non-animating critter cages.
  • Due to layering issues, you can no longer show a shield and a cloak at the same time.
  • Gemspark blocks now properly glow when dropped as items in the world.
  • Fixed bug where hidden Accessories still applied their dye color (wings still apply it if hidden but in the air).
  • You can only equip one pair of Wings at a time.
  • Face accessories that shouldn't show hair no longer show hair.
  • Fixed the Cthulhu typos in game.
  • Mech bosses no longer spawn randomly if another boss is alive. You can still summon multiple bosses manually.
  • Hardmode bosses will no longer spawn if no player is above ground.
  • Fixed an issue where placing a Bucket on a Mannequin would eat it whole.
  • Fixed workaround delay for placing things on mannequin starts using your items.
  • The Travelling Merchant can no longer spawn in Lava.
  • Fixed problems with rescued NPCs not having any names.
  • Fixed the recipe for Super Mana Potions. They now correctly create 15 Super Mana Potions.
  • Fixed the Stylist name "Esmeralda" to not have a space at the end.
  • Platinum coins now stack to 999.
  • Fixed an issue where tiles might not update properly in multiplayer.
  • Fixed Torches being able to be placed on wrong sides of slopes (that leaves them in air).
  • Fixed the problem with altars/pots/chests spawning in bugged conditions.
  • Fixed a bug with Ice Bricks not blending with Snow Blocks.
  • Fixed the Fairy Bell buff from breaking quick buff.
  • Chests should no longer lose their names in multiplayer.
  • Fixed bug where players would fall into tiles when walking into a ceiling with a mount.
  • Fixed bug where Cogs could be overwritten by another item in the Steampunker's shop.
  • Fixed bug where Prefixes would be lost when you buy an item from the shop with right click.
  • Fixed bug where long hairstyles would draw the front part in the player's feet when in reverse gravity.
  • Fixed bug where Palladium Pickaxe and Drill would say they can mine Adamantite and Titanium when that's no longer the case.
  • Arcane Rune Walls now count for housing.
  • Fixed bug that allowed mana hair to go pink when you armor that gives max mana.
  • Fixed bug where capes did not show properly when mounted.
  • Fixed issue where maps were not saving on some worlds.
  • Fixed bug where Blue Moon and Harpoon had invisible hit boxes near the player.
  • Fixed bug where frostburn wasn't applied in pvp when using Flower of Frost.
  • Fixed bug that allowed Levers to be placed and immediately broken.
  • Fixed bug where Queen/King Statues didn't teleport stylist and travelling merchant respectively.
  • Fixed bug where painted tiles did not draw on the map properly.
  • Fixed bug where Steampunk Work Bench was not craftable.
  • Fixed bug where you could have Fairy Bell and other light pets up simultaneously.
  • Fixed a few language issues pointed out on the forums.
  • Fixed a bug where Extendo Grip let you open chests that would instantly close again.

Update 20 (1.2.3)

Features and Mechanics:

  • You can now name Chests.
  • Added ingame settings menu.
  • There's now options for the ambient sound.
  • Save and Exit is now in the settings menu.
  • Added sliders for parallax & volume settings.
  • Game now loads at saved resolution and even remembers if you use maximized window.
  • Reforging cost is now 1/3 the value of an item, instead of 1/2 the value.
  • You can now turn platforms into stairs using the hammer.
  • Added infinite wiring support across the map.
  • Updated Robe graphics.
  • Updated Music Box graphics. Each music box now has a unique design.
  • Music notes now come from music boxes.
  • Update the graphics for Cobalt Shield, Obsidian Shield, and Paladin's Shield.
  • You can now place switches and levers on walls.
  • Accessories now have an option to be visible and show on your character. This can be toggled off and on.
  • You can now wear vanity wings.
  • Wings can now be dyed.
  • Dyes are now stackable.
  • Buckets are now stackable.
  • Ore now stacks to 999.
  • You can now change cloths colors at a dresser.
  • Added Ctrl + Z, X, C, and V (clear line, cut line, copy line, and paste into line respectively).
  • Added Shift+Insert, Shift+Delete, Ctrl+Insert (paste, cut, and copy respectively).
  • Added the ability to mine multiple tiles without resetting the hit count on every tile.
  • Increased tile limit to 65536.
  • Added cactus variations.
  • Added biome specific stalactite variations.
  • You can now place saplings on all grass types.
  • Reduced the effect of campfire and heart lantern regeneration.
  • Ancient Shadow armor drop rate was reduced slightly.
  • Multicore Lighting added to options menu.
  • There are now critter sounds.
  • Added sounds for Waterfalls and Lavafalls.
  • Birds are now more likely to spawn in mornings. Each type has several songs to sing.
  • When you hover over text in the interface menu the text now turns yellow.
  • Replaced Tree 9's graphic.
  • Players have a longer respawn delay after a non pvp death with a boss alive in multiplayer.
  • Dark tiles on the map no longer tell you what they are when moused over.
  • Added upside down slopes.
  • Upside down slopes spawn in new worlds.
  • Using Mana Potions now puts a debuff on the player that lowers magic damage based on the amount of time left.
  • Mana potions all have higher stacks.
  • Spelunker no longer gives off light. This prevents ore from showing up on the map
  • Spelunker now causes ore to be gold colored on the screen
  • Hunter potion no longer gives off light. enemies will appear in red, friendly creatures appear in green.
  • Slightly reduced the chance for rain.
  • Pyramids are slightly more common.
  • Waterleaf now only blooms in the rain.
  • Life crystals no longer spawn in the dungeon.

New Items:

  • Added several new paint colors: Brown, Shadow, and Negative paint.
  • Added Team Dye: Changes colors depending on team.
  • Added Beetle Armor. There are two difference chest pieces, one for melee offense another for melee defense.
  • Added Beetle Husks to craft Beetle Armor - drops from Golem.
  • Added Beetle Wings.
  • Added Shroomite Digging Claw.
  • Added Gemspark Blocks.
  • Added Gemspark Block waterfalls.
  • Added Womannequin.
  • Added several new wallpapers to the Painter.
  • You can now craft an animated steampunk tileset out of Cogs.
  • Added several new weapons racks that can be made at a Sawmill.
  • All bosses now have a chance to drop a Boss Mask.
  • Added Waterfall and Lavafall Walls. These are craftable by having a Crystal Ball and glass near a water or lava source.
  • The Merchant now sells a Bug Net.
  • You can now catch and release several critters using the Bug Net.
  • You can now place critters in cages.
  • Added Crimson seeds.
  • Added 8 new crafting stations.
  • Over 100 new furnitures were added to existing tilesets.
  • Added Heavy Workbench.
  • Added Copper Plating, Stone Slabs, and Sandstone Slabs. These are crafted at the Heavy Workbench.
  • Added Venom Staff.
  • Added Super Mana Potions.

New Npc:

  • Added Stylist NPC (Congratulations Ripsand!) - Sells rare hair dye, changes hair style and color. (spawns in spider caves). She will also sell new hair styles! (Thanks Omnir)
  • Added 20 new friendly critters.
  • Added Traveling Merchant. He will randomly show up once you have at least 2 NPCS and stay for one day. His inventory will always be random and present things he has found during his time spent traveling. He has over 30 different things he can sell.

Hardmode Balance Changes:

  • Drastically increased the drop chance of Keymolds.
  • Ice Golem now drops a Frozen core that is used with Hallowed Bars to craft Frost Armor.
  • The Pickaxe Axe now requires 1 soul from each Mech boss to craft.
  • The Drax requires a soul from each boss to craft.
  • Plantera bulb's don't spawn until all 3 mech bosses are defeated.
  • You cannot summon the Golem until after Plantera has been defeated.
  • Mech bosses are now slightly more difficult.
  • The Golem has had its life, defense, and damage increased slightly.
  • The Golems attacks now penetrate walls.
  • The Golem now shoots 2 beams if you are directly above or below him.
  • Increased Golem Fist damage and knockback.
  • Increased the size of temple boss rooms.
  • Wasp gun damage increased by 3.
  • Golden shower debuff time was reduced to 10 seconds..
  • Golden shower now only penetrates 5 targets.
  • Golden Shower now does slightly less damage.
  • Autohammer can only be bought after killing Plantera.
  • The Mushroom Spear can now only be obtained once you have killed one of the mech bosses.
  • The Mushroom Spear has had its sale price increased.
  • The Hammush can now only be obtained once you have killed a hardmode boss.
  • Souls now sell for less.
  • Gungnir now sells for less.
  • The Hammush has had its sale price increased.
  • Poison Staff and Frost Staff do less damage now.
  • Chlorophyte is slightly more rare and grows slower.
  • Crystal leaf does a bit more damage and shoots faster.
  • The Rod of Discord now takes 1/6 of your life rather than 1/5.
  • The Rod of Discord debuff now lasts 8s down from 10s.
  • Slightly buffed Shotgun, Marrow, and Ice bow.
  • Slightly buffed Repeater Damage.
  • Increased the damage of Terra Blade.
  • Increased the damage of True Excalibur.
  • Increased the damage of True Night’s Edge.
  • Terra Blade, True Excalibur, and True Night’s Edge shoot beams more rapidly
  • Rainbow Rod does more damage.
  • Rainbow gun's rainbow now lasts 10 seconds.
  • Buffed Unholy Spear use speed.
  • Lowered the damage of Chlorophyte Bullets.
  • New hardmode ore spawns slightly less and is slightly harder to craft.
  • Palladium pickaxe can no longer mine Adamantite and Titanium.
  • Meteor heads no longer drop loot in hardmode.
  • Increased Lost Girl spawn chance.
  • Scourge of the Corrupter does slightly more damage.
  • Corruption, Crimson, and Hallow Grass wall spreads further.
  • Frostburn debuff now does more damage over time.
  • Added Spectre Mask and Spectre damage set bonus.
  • Nerfed Spectre Healing helmet.
  • Spectre Healing Armor: Now uses more mana instead of decreasing mana usage.
  • Retinazor shoots lasers a bit slower, and they do slightly less damage.
  • The North Pole now does less damage and has a cap on its projectiles.
  • Increased Scourge of the Corruptor's damage.

Pre Hardmode Balance Changes:

  • Lesser mana potions are no longer craftable. They will always be sold by the merchant.
  • Tim is now more common.
  • Increased Bee Gun damage by 1.
  • Natures gift is now slightly more common.
  • Increased mana usage of gem staves.
  • Slightly lowered damage of higher tier gem staves.
  • Lowered value of Magic dagger and Beegun

Optimizations:

  • Sped up world loading a bit by directly copying tile data from runs.
  • Terraria has a more efficient format for the World saves. On average it's 20% of their previous size.
  • Lighting no longer loads on servers, saves 50 megs of memory.
  • Sped up world clearing when changing from one offline world to another.
  • Optimized lighting code for better performance.
  • Optimized rain performance.
  • Sped up Rain Cloud code and made it draw better.
  • Reduced netcode data usage for tiles by 75% to 85%.
  • Map drawing changed to work over time rather than lock the machine up while it happens.
  • Maps draw much faster and their save files are 60% smaller.
  • Moved tile framing to real time to cut out having to do it during world load.
  • Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% faster.
  • Checking World Alignment sped up significantly.
  • Checking World Alignment folded into LoadWorld. Gets rid of a lot of overhead.
  • Sped up the Water moving code a bit. 5-10%.

Bug Fixes:

  • Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
  • The game will now verify there is a lihzahrd altar at the end of world gen. This should hopefully fix the bug with there sometimes being none.
  • Mouse will no longer function if you have a window over Terraria's window.
  • You can no longer waste boss summon items by using them after that boss has spawned.
  • Fixed a bug where too many Waterfalls would crash the game.
  • Fixed a bug with mana stars not dropping in multiplayer.
  • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
  • Instead of consuming 2 blocks, extractinating has a chance of giving a smaller amount of money.
  • The Golem's evil plans are no longer foiled by platforms.
  • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
  • One of the twins can no longer despawn as long as the other is still active.
  • Destroyer now drops loot on the closest segment to the player
  • Fixed Sugar Cookie typo.
  • All waves in Frost Moon correctly use "Flocko" in the warning.
  • Boulders with Chests on them no longer crash the game if the boulder is hit.
  • Red Stucco no longer spreads corruption.
  • Piggy Bank and Safe now correctly combine coins when Quick Stacking.
  • Changed how damage/tooltips are generated so weapons get the full damage boost % instead of losing a bit to float precision.
  • Nurse no longer charges for, or removes the potion cooldown, heart lantern and campfire buffs.
  • Fixed a bug where moving very large quantities of water could leave some water floating.
  • Fixed bug where ancient cobalt armor pieces did not grant critical strike chance.
  • Fixed bug where inactive tiles counted for sticky purposes.
  • Fixed bug where wings appear too high when on a mount, made hoverboard not appear on a mount.
  • Fixed bug where sign bubbles would appear in the wrong place at reverse gravity.
  • Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
  • Fixed a bug with leaving honey having water sound and particles.
  • Fixed bug where featherfall potion did not function equally on reverse gravity.
  • Fixed minor bug with rain sounds.
  • Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt & Jungle armor pieces.
  • You can now see the archery buff's damage bonus in the item tooltips when its up.
  • Fixed bug where blizzard staff could shoot upwards if you stand in hell's bottom.
  • Fixed exploit where queen bee could get stuck in tiles and not move
  • Fixed a bug where Crimsand deserts were not making the water show up red.
  • Mechanical Glove only improves melee damage.
  • Fixed bug where you cant hurt the clothier with clothier voodoo doll using projectiles (bows / guns / thrown items / spears / flails and so on)
  • Fixed a bug with guns not shooting bullets with the correct velocity
  • Fixed bug where spawn rates were higher than intended everywhere rather than when below the middle of dirt layer.
  • Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrupt Slime) drop hearts and mana stars on shapeshifting (dying).
  • Fixed bug where you can respawn skeletron prime if you kill its prime cannon hand and not skeletron prime himself.
  • Fixed bug where heart crystals could spawn in nonsolid areas.
  • Fixed bug where skeletron hand hook did not remain attached to tiles as much as the rest of the hooks in the game.
  • Fixed bug where info accessories displayed info when you looked at empty signs but not when you looked at texty signs.
  • Fixed bug where the selected item was affected by pressing numbers while editing signs.
  • Fixed a bug where health bars would appear empty when really full.
  • Fixed bug where Dust would grow massive when you paused the game.
  • Improved Dryad's world status dialog
  • Coins now stack as best as they can when you deposit or quickstack them in chests.
  • Fixed bug where fairy bell would not sync properly in multiplayer.
  • Fixed bug where fairy bell fairy color would not save / load.
  • Fixed bug where Shadewood Bow could not be reforged.
  • Fixed bug where Restoration Potion's rarity was lower than Mana or Life Potion's rarity (despite being the same tier).
  • Fixed bug in world gen where Restoration potions could generate with their stack over the max.
  • Fixed bug where platinum candle did not emit light in non-rgb lighting mode.
  • Fixed bug where piranha gun would chase invincible enemies (blazing wheels and dungeon flails).
  • Fixed bug where nurse would charge money to remove water candle debuff.
  • Fixed bug where north pole projectile could attain enough gravity velocity to pass through blocks.
  • Made Frozen debuff not hide your armor.
  • Big Fix:You can no longer interact with stuff when fullscreen map is open.
  • Fixed hoverboard bug where you could walk on air while in reverse gravity.
  • Added unimplemented crimson monster sounds.
  • Fixed general bug with gravity where it did not account some terms for half blocks.
  • Fixed issue where you cannot jump while in reverse gravity in water.
  • Fixed bug where certain hats would be placed weirdly under reversed gravity.
  • Fixed bug where rune robe particles appeared on player's head in reverse gravity.
  • Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
  • Fixed tile sheet for Water Fountain to remove two bars that vanish when you turn them on. (Jungle/Snow biomes).
  • Fixed bug where blazing wheels didn't get placed into tiles.
  • Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added crimsand friendly projectile).
  • Fixed bug where merchant would not spawn if you own over 21k platinum.
  • Fixed bug where you couldn't pick up crimson grass and hallowed grass with dirt rod.
  • Fixed bug where dirt rod ball shakes erratically in water.
  • Fixed bug where dungeon guardian still tried dealing 9999 damage (and was exploitable thanks to that).
  • Fixed bug where flesh walls didn't return the item when destroyed.
  • Fixed bug where gingerbread men dropped yeti head gores for feet.
  • Fixed bug where attempting to move npcs with reverse gravity used the opposite screen height position.
  • Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talking about the chasms.
  • Fixed bug where guide will tell you to press ESC to open inventory even if you changed your keys.
  • Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped tiles in worldgen).
  • Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
  • Flocko & Elf Copter now both correctly run away at dawn.
  • Summoning Golem will now properly only use one Power Cell.
  • Title Screen music can now be correctly captured when it plays from another Music Box.
  • Fixed a typo on the Alternate Undeground Music Box.
  • Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
  • Necro Armor reports the right ranged boost on it's Tooltip.
  • Touching Lava while in Merform will no longer force the player to leave the water and renter to get the Merform back.
  • Teleporting from Honey to Water will no longer leave the player moving slowly, as if they are still in honey.
  • Fixed bug where Guide would talk about crafting lens when you don't have any.
  • Fixed bug where Guide would talk about shadow orbs and corruption in a crimson world.
  • Fixed bug where Guide would keep talking about shadow orbs until you beat Skeletron rather than eater of worlds / brain of cthulhu.
  • Fixed bug where Dryad would mention the corruption in purification powder suggestion while in crimson world.
  • Fixed bug where zooming with sniper scope / binoculars would go in opposite height direction when in reverse gravity.
  • 'Down' button in reverse gravity with feather fall now correctly does the same thing as 'Down' in feather fall without reverse gravity.
  • Fixed bug where Crimson hearts would be called shadow orbs in minimap
  • Rod of Discord works properly when gravity is flipped.
  • Fixed the bug where removing walls in the Underworld would not update the map.
  • Fixed bug where certain items would be invisible when using flame dye.
  • Using a Rod of Discord releases all grapples.
  • Fixed a typo in the Steampunker dialog about the Pirate.
  • Using a teleporter tile releases all grapples.
  • Touching lava while in water will now properly put the fire buff out when you leave lava.
  • Fixed issue where merman / werewolf transforms are visible when you're invisible.
  • Fixed bug where wing items showed on player's back when in merman form.
  • Fixed bug where pirate captains would be dismembered into 5 heads instead of 1 body.
  • Fixed robe lower body animation issues when using items.
  • Fixed precision with hydra staff in reverse gravity.
  • Fixed starfury getting magic prefixes despite being melee weapon.
  • Fixed starfury projectiles being magic instead of melee (no longer triggers spectre set or scale with magic crit).
  • Fixed bug where you could place campfire in water.
  • Fixed exploit with moving items around in auto-pause.
  • Fixed bug where Sand falling was not unsloping tiles.
  • Fixed bug where mannequins wouldn’t draw robe bottoms.
  • Fixed bug where skeletron hand hook would emit glows of melee enchantments.
  • Golem and plantera now drop money (15 gold each).
  • Fixed bug where Staff of Earth's boulders would sink through tiles if they're in water.
  • Fixed issue where magma stone fire particles would apply to bug net.
  • Crimson Hearts now have the right name when hovered over on the map.
  • Fixed Princess robe not having a bottom.
  • Fixed bug where chaos elementals can spawn prehardmode.
  • Fixed exploit where shadow dodge buff wouldn't be removed if its the last buff in a full buff list.
  • Fixed exploit where you could throw torches to activate hotbar items without costs.
  • Fixed dying by demon altar having no message.
  • Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
  • Spear traps will vanish when reaching the trap, whether it is inactive or not.
  • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • Running underwater no longer causes flashes of the Suffocation debuff.
  • Dark Mummy and Pixie no longer drop both Status Protection accessories at the same time, 100% of the time.
  • Ancient Cobalt gear no longer drops both Armor and Legs at the same time.
  • Crimson Altar now shows up when you hover over it on the map.
  • Bug where Spectre Staff was trying to chase a Wyvern off the top of the map fixed.
  • Fixed bug where Crimson Axe npc wouldn't drop Nazar.
  • Fixed bug where Crimtane’s name wouldnt be displayed in mouseover on map.
  • Fixed bug where mayan dart trap darts were affected from frost armor
  • Thorns potion now properly requires worm tooth to craft.
  • Fixed issue where Ice Torch would not emit light when thrown on the ground.
  • Fixed bug where wisp spazzes in water.
  • Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
  • Fixed a bug that was causing the Map to draw over already drawn areas.
  • Fixed the Nymph Banner typo.
  • Fixed a crash when you destroy a teleporter with a chest on top.
  • Fixed a typo causing Bezoars to drop from the Steampunker (178) instead of Moss Hornet (176).
  • Fixed bug where platinum candle was not right clickable.
  • Fixed crash on minimizing the game.
  • Fixed torch duplication bug.
  • North Pole can no longer fire through walls.
  • Fixed a bug with the Christmas Hook.
  • Extractinator now only consumes 1 block at a time (bug fix)
  • Golem and Plantera now flee to despawn after all players have been killed.

Update 19 (1.2.2)

Mechanics and Gameplay:

  • The content of presents have been altered and now contain more goodies. They are also now placeable and stack in your Inventory.
  • Santa Claus now has a larger variety of Holiday related items that he will sell to you.
  • The Frost Moon is a new event that can be triggered in hardmode. It has 15 standard waves as well as 5 extra bonus waves.
  • There are several new Pets as well as 1 new mount that will drop off one of the Frost Moon Bosses.
  • Holiday themed wallpaper can now be purchased from the Painter.
  • Maximum player buff slots has been increased to 22.

New Music:

  • There is now an alternate to the underground theme.
  • There is a new track that will play during the Frost Moon.

Bug fixes:

  • Recording Pumpkin Moon song no longer creates an Ankh Charm.
  • NPCs now go to shelter during Solar Eclipse.
  • World gen no longer saves broken chest slots.
  • Increased the damage bonus of stealthing in Shroomite Armor.
  • Items which regenerate health per hit now have a cap of 2 hearts per second.
  • Flame traps will no longer trigger healing from Spectre Armor.

Update 18 (1.2.1.2)

Bug Fixes:

  • You can no longer see enemy players on the map during PvP.
  • Jack 'O Lanterns no longer show up as Chandeliers on the map.
  • Costumed Zombies will no longer open doors on non bloodmoon nights.
  • Costumed Demon Eyes will now correctly leave at night.
  • Rifle Scope now works with Candy Corn Rifle and Stake Launcher.
  • Rifle Scope no longer zooms when moused over interactable objects.
  • Added save file validation before overwriting previous worlds. (to prevent file corruption)
  • Fixed a bug that was causing monsters to only show one debuff on multiplayer.
  • Changed the requirement for the Demolitionist to sell Land Mines to defeating Plantera.
  • Fixed a bug that could cause aggro reduction to not work correctly.
  • Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll.
  • Flame and Frozen Wings now fade when stealthed.
  • Monsters that transform now correctly keep their debuffs.
  • Frost Staff will now trigger the Spectre Armor set bonus.
  • Actuators no longer work on doors.
  • You can no longer teleport into the Jungle Temple.
  • Added some checks to ensure multiple NPCs of the same type don’t spawn.
  • Improved tile handling performance. (Thanks Solsund!)
  • Bat Hook now correctly drops from Goodie Bags.
  • Witch Doctor now correctly sells Cauldrons during Halloween.
  • You can now correctly step up all types of platforms.
  • Opening a chest can no longer grab items from it automatically on a small screen.
  • Water Fountains are now sold after defeating Plantera.
  • Using Rod of Discord near the end of the map will no longer cause you to crash.

Changes:

  • Using the Rod of Discord now gives a debuff that takes life when it’s used again.
  • There is now a buff icon for Campfire and Water Candle.
  • Plantera now enrages when taken out of the Jungle or to the surface.
  • The Destroyer is now immune to all Debuffs.
  • Some enemies will no longer chase players depending on level of stealth and distance.
  • Shroomite Armor no longer loses stealth when using items.
  • Critical Strike increase on accessory reforges have been doubled.
  • Tabi and Master Ninja Gear now bring the player to full speed instead of stopping.
  • Piranha Gun now hits monsters more times per second.

New Items:

New Music:

Update 17 (1.2.1.1)

Bug Fixes:

Update 16 (1.2.1)

Bug Fixes:

Changes:

Additions:

  • Added Pumpkin Tiles and Walls
  • Added Hay Tiles and Walls
  • Added Spooky Wood Tiles and Walls
  • Added Goodie Bags that drop from most monsters during Halloween
  • Added new Pumpkin Moon event that will be available all year
  • Added new Halloween themed pets
  • Added new Halloween themed costumes
  • Added new Halloween themed paintings
  • Added new Halloween themed weapons and armor
  • Several common enemies will now be in costumes
  • Hearts and Mana Stars have been replaced with something more festive
  • Several friendly NPCs will sell costumes
  • Dryad will now sell Pumpkin Seeds year round
  • Merchant will now sell an item to harvest hay during Halloween
  • Pumpkins will grow on their own during Halloween
  • Added new decorative items craftable from Pumpkins and Spooky Wood

Update 15 (1.2.0.3.1)

Bug Fixes and changes:

  • Fixed random crashing when in a snow biome in multiplayer.
  • Fixed a problem with painted tiles not being painted in multiplayer.
  • Fixed a problem where defeating Plantera would force server-side characters.
  • Solar Eclipses now only happen after defeating Plantera.

Update 14 (1.2.0.3)

New Additions:

Bug Fixes and Changes:

  • Dungeon Guardian now does 1000 damage
  • Chlorophyte Drill and Pickaxe can now mine Chlorophyte
  • The Rod of Discord now properly drops
  • The Uzi now has the correct drop rate
  • Easy mode jungle enemies now have a small chance of spawning in hardmode jungle
  • Moss Hornets can now drop Bezoars
  • You can no longer duplicate items with the Merchant
  • Snow particles will no longer spawn on backwalls
  • Fixed a bug that would cause monsters to despawn on servers but not clients
  • You can no longer duplicate items through reforge
  • The Mummy Shirt now correctly shows the players hand
  • The graphic for Pirate Pants has been fixed
  • The Party Girl will now sell the Bubble Wand
  • The Mushroom Spear can now be reforged
  • The Heat Ray now uses mana
  • The Leaf Blower now uses mana
  • Marshmallows no longer duplicate (for real this time)
  • The Frost Breastplate now correctly gives bonus based off the tooltip
  • You can no longer sell money
  • Orichalcum Axe now requires an Orichalcum Anvil to craft
  • Fixed an exploit that would crash servers and clients
  • You can now attack the Clothier with the Clothier Voodoo Doll equipped
  • Purification Powder now works on Red Ice Block
  • Holy Water now works on The Crimson
  • Solar Eclipses are no longer persistent between worlds
  • Fixed switch duplication bug
  • Fixed a bug that would cause tiles to be painted on multiplayer when they shouldn’t be
  • Reduced the number of particles some items/spells create
  • Slightly improved performance when a large number of particles are on screen
  • Fixed a bug that would cause coins to disappear instead of converting into the next highest currency
  • Lucky Coin no longer drops coins from statue spawned monsters
  • Bunny Cannon will return to you when broken
  • NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer
  • King and Queen Statues will correctly summon the new NPCs
  • Typing before the password screen when hosting will no longer cause those keys to be the password
  • Holding coins when dying will now correctly drop those as well
  • Flamethrower now does ranged damage instead of magic
  • Blue and Green Wrenches show the number of wire available
  • You can now reforge the Book of Skulls
  • Fixed several typos
  • Fixed a bug that caused the music box to record instantly
  • Green Solution will now turn Mushroom Biomes back into Jungle
  • Traps no longer trigger Spectre Armor bonus (Sorry Hero)
  • You can no longer create a slope or half tile under a Lihzahrd Altar
  • People playing on small screens should no longer auto equip an item from a chest or pick it up
  • Rocket Launcher will now drop off of the Skeleton Commando
  • Goldfish will no longer drop Pirate Maps near the ocean
  • The Eater’s Bone will now properly drop

Balance Changes:

  • The defense of Spectre Armor has been slightly lowered
  • The defense of Turtle Armor has been lowered
  • The attack speed, damage, knockback, and life return of Vampire Knives has been lowered slightly
  • Dungeon Spirit spawn chance has been lowered
  • Increased the reach of Wrenches and Wire Cutters
  • Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss
  • Slightly increased the chance for an eclipse to happen, but they will now only happen after killing a Mechanical Boss
  • Hardmode Dungeon Monsters will now only spawn after Plantera has been defeated
  • Coins will now auto stack when close to eachother
  • Shadowbeam Staff does less damage each time it hits something
  • Spectre Armor does less healing each time the same projectile deals damage
  • Piranha Gun now does slightly more damage
  • Pyramids are slightly more common

Update 13 (1.2.0.2)

Bug Fixes:

  • The game will no longer look for the square root of zero.
  • Projectiles and harpoon should no longer cause out of memory exception
  • The guide will no longer say you need a hammer to break life crystals
  • The guide will no longer say you need 10 fallen stars to make a mana crystal
  • Dungeon platform item icons will now display the right color
  • Clay pot dupe no longer works
  • Snipers will now drop Sniper Rifles
  • Opening doors will no longer cause a room to be unsuitable
  • Hardmode summon items will no longer drop from monsters that have been spawned from statues
  • Chests, crystal hearts, and statues should no longer spawn on ice
  • Crafting recipe for Sticky Glowsticks has been fixed
  • Pumping honey will no longer turn honey into water
  • Fixed trashing coin dupe
  • Shadow Orb and Fairy Bell no longer show a duration
  • If you place a bed somewhere that would cause you to not spawn without breaking through blocks you will now get a message when trying to set your spawn point letting you know the bed is not in a suitable position.
  • Fixed a bug with cooking Marshmallows with your mouse
  • Blackout debuff can no longer be removed by right clicking it
  • Slightly reduced how much memory the map requires on large worlds
  • You can no longer use actuators to deactivate temple blocks before killing Plantera
  • The Flare Gun will no longer light up when you are out of torches
  • You can now craft battle potions with vertebrae
  • Lihzahrd Altar should now spawn and use power cells properly
  • Minimum particle display has been increased for certain conditions
  • Switch duplication no longer works
  • Notes from the magical harp now count as magic and should trigger the spectre set bonus
  • Bombs will no longer blow up Chlorophyte
  • You can no longer break into Lihzahrd Temple with Chlorophyte Drill

Update 12 (1.2.0.1)

  • Fixed a problem with the minimap.
  • Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.

Update 11 (1.2)

So far, this is the biggest update.

Bug Fixes:

  • Music box/chest duping no longer works unless you already had a chest on an inactive stone block and you try to put a chest on the chest
  • Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
  • Equipping items to the social slot in German no longer crashes the game
  • The game will no longer create a random password during multiplayer world generation
  • You can now reforge in all languages
  • Active blocks will no longer become inactive with a chest on them
  • Fixed a bug that would cause a suitable house to be unsuitable
  • Fixed a lot of bugs that were not listed

Mechanics and Gameplay:

  • Enemies now have a health bar
  • There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been
  • The map can be toggled using tab, m, or through the map icons
  • “M” has been remapped for the map feature
  • “J” is now the default button for mana use
  • There is now an extended crafting menu that will show everything you can craft
  • Some items now stack to 999
  • Character slots have been increased to 1,000
  • World slots have been increased to 1,000
  • The starting female clothes have been modified
  • There are several new hairstyles
  • Character creation has been remodeled
  • Chest sizes have been doubled
  • Your inventory space has been increased by 10
  • You no longer need to jump to ascend single blocks
  • The hammer is now used for creating slopes, halftiles, and breaking walls only
  • The axe is now only used for chopping down trees and giant mushrooms
  • Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
  • You can now paint any solid tile or item
  • Dye slots have been added
  • You will now start with 20 mana
  • You can now craft early game magic robes and staves
  • Bricks, wood, stone and glass all now blend together
  • Mana Crystals only require 5 fallen stars to craft, down from 10
  • If water touches a halftile it will create a waterfall
  • Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
  • Your world has a chance to have a replacement for the Corruption
  • Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
  • Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
  • There is a new hardmode jungle temple
  • There are now beehives that can be found in the jungle
  • There are now several new backgrounds and tree variations your world has a chance to generate
  • Water will now change color based on the biome you are in and depth underground
  • Ropes are now found early game and can be used to craft rope coils for traversing the world
  • Chains can now be placed and used as a rope mechanism
  • Mushroom grass/seeds can now grow and spread above ground
  • There are now 3 colors for wires
  • Actuators can be used to make any solid tile active and inactive
  • There is 1 new liquid type that can be found in the Jungle
  • There are several new fountains that will change the color of water when they are place nearby
  • Pearlstone bricks no longer spread hallow
  • Rain and blizzards have been added
  • There is a new snow biome with unique treasures and items for normal and hardmode
  • Enemies no longer trigger underground pressure plates
  • There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
  • Clowns will no longer blow up tiles
  • There are several new buffs and debuffs
  • There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
  • There are 2 new hardmode events
  • Werewolf form has been buffed and can take place every night
  • Broken armor debuff only lasts 2 minutes, down from 5
  • You now use a pickaxe to remove armor from a mannequin
  • Players no longer take double damage in pvp
  • Items of the same type will now stack when next to each other
  • When using a gravitation potion your world will invert rather than your character
  • You can no longer become invincible when touching fire blocks
  • Increased speed at which you can buy stacks of things
  • Vile Spit no longer corrupts blocks.

Graphical Changes:

  • The sun is now brighter
  • Midnight is now darker
  • The sky has a smooth gradient
  • There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter, starfury, ect..
  • There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment
  • There are several new mini caves that can be found with unique backgrounds
  • Each biome will now have chests and pots with unique graphics
  • The dungeon now has 3 unique textures/colors and furniture
  • Hell houses have been remodeled
  • Floating islands have been remodeled
  • Each biome will now have unique textures and wood types:
  • Corruption: Ebonwood
  • Jungle: Rich Mahogany
  • Crimson: Shadewood
  • Hallow: Pearlwood
  • Each brick now has its own unique texture
  • Each brick wall now has its own unique texture
  • Torches are now animated and can be placed on walls
  • Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
  • There are several new tombstones
  • All objects in the game that sparkle will now sparkle with a corresponding color

Recipes/Items:

  • In total there are over 1,000 new items
  • There are 10 new ores
  • There are 4 new wood types
  • There are 31 new brick types
  • You can now imbue melee weapons
  • There are several new arrow and bullet types
  • There are several new crafting stations
  • There are several new wands used for crafting new bricks and brick walls
  • You can now craft bricks, walls, and furniture out of several new materials:
  • Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
  • You can now craft Jester Arrows
  • There are 12 new wing types
  • There are several new vanity sets
  • There are a lot of new rare drops added to enemies
  • You can now craft stained glass
  • There is an item in hardmode that allows you to change biomes
  • There is an item in hardmode that allows you to increase your max health
  • There are 29 new tinker combinations
  • Several new items have been added to the game that are used for crafting dyes
  • Starfury now acts as a melee weapon and has had its damaged increased
  • Aqua Scepter has been redesigned and does slightly more damage for less mana
  • Water bolt has been redesigned and does slightly more damage
  • Vilethorn does more damage and uses less mana
  • Magic Daggers have been buffed
  • All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
  • Items that were called dyes previously for crafting have been changed to thread
  • Chests now have larger loot tables
  • You can now make picks instead of drills and axes instead of chainsaws in late game tiers
  • Increased the drop rate of souls
  • There are over 50 paintings that can be collected randomly throughout the world
  • Jungle armor no longer requires gems
  • The amount of meteorite required for crafting has been decreased
  • Meteorite armor has more defense and does more damage
  • Silt and slush can be extracted into useful materials, items, and money
  • Each boss has a rare chance to drop a placeable boss trophy
  • Hooks can now be crafted out of gems
  • Depth meter is no longer craftable
  • Stars can now be crafted with bottles to make a new light source
  • Floating island chests no longer require a key
  • Gems and bars can be placed
  • Items made from hellstone now require less hellstone

NPCS:

  • There are 8 new friendly npcs
  • There are 4 new bosses
  • There are over 100 new enemies
  • Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
  • Hardmode bosses have a chance to spawn on their own to help players progress through the game
  • Current hardmode bosses now do slightly less damage and have had their health decreased
  • There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
  • There are over 15 new pets that can be found in chests and dropped rarely off enemies
  • Early hardmode enemies now do less damage and have less health/defense.
  • Skeletron can now be summoned and has a small loot table

Music:

  • There are 15 new tracks for the game, 3 of which are from the console version of the game
  • Day theme 2 will loop into day theme 1 to add variation above ground
  • Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
  • Ice biome has an above and below ground track

Performance/Miscellaneous:

  • The game now only loads assets when needed, reducing the amount of RAM used
  • Optimized tile data to reduce RAM usage
  • The game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer

Update 10 (1.1.2)

  • Terraria has been translated to German, Italian, French, and Spanish.
  • When first run, Terraria will ask which language to use. This can be changed in the options menu.
  • Terraria now has support for accented letters and multiple keyboard layouts.
  • Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
  • Fixed a bug that would allow you to create items using the crafting guide.
  • Fixed several multiplayer security issues.
  • Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.
  • Corrupt Seeds can now be crafted into Unholy Water.

Update 9 (1.1.1)

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes / Performance:

  • Reduced the amount of RAM needed to run Terraria.
  • Added an option to turn backgrounds off.
  • Improved the automatic game quality adjuster.
  • Lighting update won't skip as much on lower quality levels.
  • Items dropped on death for hardcore and mediumcore characters will retain their conditions.
  • Space Gun now has a value.
  • Water Bolt can now have conditions.
  • Diving Helmet now works correctly.
  • Walls now correctly show behind Glass Blocks.
  • You can now untie bound NPCs with Autopause enabled.
  • Mediumcore and hardcore players will drop their cursor item on death.
  • Coins held on the cursor will correctly be dropped on death.
  • Dryad's Corruption and Hallow status numbers are correct.
  • Wyverns are less common and will be less likely to spawn near the ground.
  • Mana Flower's price has been increased.
  • Fixed the shadow glitch of trippy lighting.
  • Music Boxes no longer dupe when placed on platforms.
  • Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
  • Cursed Torch item now emits light in water.
  • Harpoon can now be reforged.
  • Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
  • Keybindings will no longer sometimes be set to "None" automatically.
  • Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
  • Crystal Shards now give off light in retro and white color mode.
  • Hallowed Armor only has graphical effects with the helmet.
  • Players now have hair under their hats.
  • Statues no longer turn into Armor Statues when they are smashed from the top.
  • Clowns only throw bombs when their target is alive.

Items

  • Added Candy Cane Blocks & Walls.
  • Added Green Candy Cane Blocks & Walls.
  • Added Snow Blocks.
  • Added Snow Bricks & Walls.
  • Added Red, Green, and Blue Lights.
  • Added Presents that are dropped by monsters during the holiday season.
  • Added Snow Globe.
  • Added Santa’s Outfit.

NPCs

World

  • Snow Biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.

Update 8 (1.1)

NPCs

  • There are thirty-six new monsters.
  • The Underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
  • There are three harder versions of the older Bosses. (The Twins, The Destroyer and Skeletron Prime)
  • There are now three new friendly NPCs that can be rescued after specific conditions are met.
  • The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
  • Made several small changes to allow for better underground cities:
    • New NPCs will spawn in their homes underground, instead of on the surface.
    • Worms will no longer spawn when near a friendly NPC.
    • Underground towns will now reduce, and eventually stop, enemy spawning.
  • NPCs now have randomly generated names.
  • Now normal above ground enemies have a reduced spawn rate.
  • Bunnies and Goldfish can now be killed by the player.

Items

  • Added thirty-nine Statues that are scattered around the world. Some of them do special things when activated with Wire!
  • Star Cannon : Shoots faster.
  • Sandgun : Sand shot from it does more damage, and it shoots faster.
  • Blowpipe : Now listed as ranged.
  • Goblins no longer drop Rocket Boots during an invasion. Instead they are sold by a new NPC, the Goblin Outcast that can be rescued underground after the player has defeated the Goblin Army.
  • Boomerang type weapons are listed as melee.
  • Added four new Armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
  • There are twenty-one new accessories.
  • Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting the Goblin Outcast.
  • The crafting requirements for Molten and Jungle gear have been reduced.
  • Some accessories can now be combined at a Tinkerer's Workshop.
  • Colored Torches can now be crafted out of Gems and Torches.
  • Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
  • Added the Wrench to place Wire.
  • Added Wire Cutters to remove wires.
  • Added Pressure Plates, Switches, and Timers to activate devices.
  • Added Music Boxes that record and play in-game music.
  • Added Inlet and Outlet Pumps to transport liquids.
  • Added loads of other new items and weapons waiting to be found!
  • Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?

Lighting / Display

  • Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F9.
  • Made several lighting and display optimizations to increase game performance.
  • Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.

Multiplayer

  • Fixed a problem with item syncing for newly connected players.
  • Fixed a bug that caused graphical issues for player’s using automatic weapons.
  • Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
  • Reduced the amount of data needed to transmit tiles down to 25%.
  • The server now only broadcasts tile data to the players who need it.
  • The server now withholds some NPC, player, and projectile packets based on player distance from them.
  • Fixed a bugwhere water is consumed when a player cures Corruption with Purification Powder while standing in water.


World

  • Above ground tunnels may now be created during world gen.
  • Smashing Demon Altars with a special item will cause new ore to appear around the world.
  • Defeating the hell boss (Wall of Flesh) will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
  • Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
  • There is a new biome, The Hallow, that will be created when the hell boss is defeated.
  • Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
  • Added several small features to world gen.
  • Tweaked the way and amount of Underground Mushroom Biome spawn.
  • Demon Torches now appear in shelters generated in the underworld.
  • Underground Houses may randomly spawn around chests.
  • Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
  • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity (outer-space).
  • There are now three types of traps that are generated underground. Watch your step!
  • Cacti no longer damage players.


Game Interface

  • Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
  • Placing objects on grass will now destroy the grass.
  • The crafting menu now scales to fit the size of the screen.
  • When the inventory is open, the number of the selected item in the hotbar will appear in green.
  • There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.


Misc

  • There is a new music track for The Hallow biome.
  • Underground Corruption has its own music track.
  • Underground Hallow has its own music track.
  • There are two new boss music tracks.
  • Greatly reduced world save file sizes.
  • Decreased tile frame detection time by 15%.
  • Your trash can is now emptied when you die.
  • Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
  • All players will now leave behind tombstones when killed.
  • There is now a random option in the player creation menu.
  • Female players now have separate armor graphics.
  • Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
  • There are new overworld backgrounds for each biome!


Bug Fixes

  • Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
  • Fixed a bug that wouldn’t allow players to craft from the ammo slot.
  • Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
  • Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
  • Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
  • Wooden Platforms no longer attach to non-solid objects.
  • Placing and removing items during the placing animation will no longer destroy the item when it is collected.
  • Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
  • The FPS display (F10) shows the correct number.
  • Fixed a bug that swapped the lighting of players pants and head armor.
  • Fixed a problem that would cause water to settle in strange positions.
  • Fixed a problem that caused objects with transparency to appear darker than they should.

Update 7 (1.0.6.1)

  • Fixed a bug that would cause chests to contain stacks of empty items.
  • The crafting list now correctly updates after using the container loot buttons.
  • The direction bathtubs face when placed is now correctly sent to the server. This prevents bathtub duplication issues.
  • Smashing Obsidian Brick Wall no longer gives Obsidian.
  • Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
  • Fixed a bug that causes Green Slimes to get stuck in the ground.
  • Player ghosts no longer move when typing.
  • Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
  • Slimes no longer chase the player in water when they are not in aggressive mode.
  • Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
  • Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
  • Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
  • Some items can now be placed in lava, this includes Clay Pots and Fireblossom Seeds.
  • Fixed a bug that would cause Shadow Orbs to be smashed during world generation. This was causing meteors to start spawning before the player is at the appropriate gear level.
  • Generated dirt walls now correctly blend with player placed dirt walls. Player placed dirt walls now have new graphics to differ from generated walls.
  • Boomerangs now reset correctly when you use your magic mirror if they are still flying.
  • Mediumcore characters now correctly drop ammo on death.
  • "Misc" has been reworded to say "Shoes" on the shoes color settings screen.
  • Added the Sawmill which replaces the Work Bench for "advanced" wood crafting. The Work Bench is now designated for "basic" wood crafting.

Update 6 (1.0.6)

NPCs

Items

Negative Effects

Server and Clients

  • The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.
  • Improved Server Syncing

Game Interface

  • There is now an option to disable pickup text.
  • When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
  • When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
  • New Hot-key for grappling hooks. (Defaults to E)
  • Hot-bar Slots now show their Hot-key number.
  • The Mana Bar is now Blue, and text for gaining health is now green.
  • Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
  • Hot-keys for Mana and Healing Potions now work correctly with Regenation potions.
  • Some tool-tips now have more specific details about item uses.
  • Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
  • Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
  • There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
  • When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
  • When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
  • It is no longer possible to drop items through the spaces between boxes in the inventory
  • Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”.
  • There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
  • Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
  • There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
  • Hotkeys can now be used to change selected item when the inventory is open.
  • Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
  • You can now quickly clear and cancel your chat message by hitting escape.
  • "Misc" in Character Creation color selection, has been renamed "Shoes".

Misc

  • New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
  • New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
  • New Music : Corruption.
  • Added 19 new hairstyles.
  • There are now 3 difficulty modes that are set when creating a character.
    • Softcore Mode - Drop coins on death, keep max HP and mana values.
    • Mediumcore Mode - Drop all items on death, keep max HP and mana values.
    • Hardcore Mode - Drops all items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.
  • Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your HP regen speed slightly.
  • Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.
  • Hellstone no longer produces light and is more rare.
  • Hellstone now spawns lava when it is mined, but only in The Underworld.
  • Cacti no longer cause knock-back making running through a desert less of a hassle.
  • Cacti no longer destroy blocks as they grow.
  • Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
  • Optimized “Finding Tile Frames”, so worlds should load faster
  • There are new sounds for the following actions/events
    • Talking to an NPC
    • Mana Becoming Full (also shows a purple sparkle on player)
    • Using Water Bolt, Flamelash, and Flower of Fire
    • Starting to Drown.
  • Melee speed increase items are now calculated correctly.
  • Thorns are now destroyed after you touch them and receive damage.
  • Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
  • Added a bunch of new randomized game subtitle captions.

World Gen

  • More Gems spawn in the jungle.
  • Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all Obsidian, and they can now get really tall.
  • Underground Jungles now have a Mud Background
  • Dungeons should no longer spawn in the ocean.
  • Deserts now spawn slightly further away from spawn.
  • Dungeons now spawn with more spikes and less lighting.
  • Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
  • Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

Undocumented changes:

  • Objects can no longer be placed in lava.
  • Bats, Harpys, and Demons can now pass through wooden platforms from above.

Update 5 (1.0.5)

NPCs

  • Changed the way worm enemies spawn.
  • Bats, Hornets, and Demon Eye no longer enter water.
  • Slimes now float in water.
  • Only one King Slime will appear at a time.
  • The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
  • NPC shops now sell some items on certain nights, or after certain events.
  • Devourers should no longer gain random other enemies as its head.
  • The Nurse now charges the correct amount for healing.
  • Bats now have a death sound effect.
  • Talking to the Old Man at night will give the player a warning now before summoning Skeletron.
  • Entering the Dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s Head. This should fix several issues with that event.
  • Enemy coin drops have been adjusted.
  • Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
  • Eater of Souls’ and Hornet AI has been improved.
  • Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
  • Fish are no longer upside-down when out of water.
  • Green Slimes have been weakend so that start players can deal with them more easily.
  • Slimes and Flying enemies no longer make a splash sound when hitting water.
  • Items of “Blue Rarity” or higher no longer burn up in lava.
  • Burning Skull has been renamed to Cursed Skull, and given different AI.
  • Enemy caster’s have had their rate of fire slowed down.
  • Meteor Heads have less health, do more damage, and move slower.
  • There are now slight size variations to the Eater of Souls, Angry Bones and the Hornet.
  • Skeletron has less defense and health.

Items

  • New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
  • Over 50 new items!
  • The Silver Shortsword recipe has been corrected, it is now craftable.
  • Torches and Candles no longer work when wet.
  • Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
  • Rocket Boots no longer require Mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
  • The explosion animation for Bombs is now correctly displayed in multiplayer.
  • There is now a message pop-up when the player receives an item.
  • Filled Buckets may no longer be emptied onto solid ground.
  • Pots in the Underworld now have a chance to drop new items.
  • Handgun and Phoenix Blaster have been reduced in size.
  • Lowered the knockback of Muramasa.
  • Reduced the damage of the Blue Moon.
  • Flintlock Pistol and Musket have increased damage.
  • Only normal Trees drop Acorns.
  • Falling sand clumps are no longer carried by Magic Missile/Flamelash.
  • Jungle Armor is no longer a drop. It is a craftable set.
  • Magic Mirror now requires mana to be used.
  • Harpoons and Maces now correctly show the player’s arm animation.
  • The Arms Dealer will sell Unholy Arrows at night after the Eater of Worlds has been defeated.
  • Space Gun does more damage, but only penetrates 2 enemies.

Server

  • Spam detection is less aggressive.
  • Increase multiplayer security.
  • Fixed a bug that could crash the server when the max amount of clients are connected.
  • Added an option to enable additional cheat protection for servers.
  • Servers now hibernate when no players are connected.
  • Blood Moons now stop correctly if time is changed to day by the server.

Misc

  • Corrected some spelling and grammar mistakes.
  • Lighting code has been optimized to increase performance.
  • Mud and ash now have a chance to fall like sand when struck.
  • World update rate has been reduced slightly.
  • Water now evaporates when it reaches the Underworld.
  • Slowed the rate of plant growth.
  • Hardcore is now an option when creating a new player. Hardcore players will see their inventory dropped upon dying.
  • The Jungle now has its own music track.
  • Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
  • Pot graphic was brightened to make it more visible.
  • Plants growing out of a Clay Pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
  • Gems, ore, and Gold Chests now have a sparkle effect.
  • Giant glowing mushrooms will now grow back over time.
  • The player now starts out with a copper shortsword.
  • Dungeon bricks and walls have had their brightness reduced.

Game Interface

  • Upon death, A more specific death message will appear for other players, so they know how you died.
  • The crafting and armor interface text will fade out when an item tooltip is in front of it.
  • The Hot Bar now shows the name of the selected item.
  • PVP now requires 5 seconds between Activation and Deactivation and vice versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
  • Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buffs|buff potions are all used at once.
  • Holding right click on an empty space in the Inventory will no longer make a sound effect as if something was there to be picked up.
  • Defense totals are now shown in your inventory.

World Gen

  • Tweaked the way sand is created during world gen. (Requires new world)
  • Oceans are now slightly larger and generation layout has been improved. (Requires new world)
  • Cactus now grow on sand.
  • Coral now grows in the ocean.
  • Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world)
  • Chests and pots now contain loot based on the level they spawn in. (Requires new world)
  • Gold Chests will now spawn in some parts of the world. (Requires new world)
  • Corrupt Chasms have less of a chance to spawn on Jungles. They also now have a cave connecting most of the Chasms together. (Requires new world)
  • Traces of Demonite Ore are created during world gen, and small to medium deposits can be found in the corrupt chasms' tunnels. (Requires new world)
  • Surface Jungles have been enlarged, and will override deserts. (Requires new world)

Undocumented changes:

Update 4 (1.0.4)

Items

NPCs

  • New NPC - Bunny
  • New NPC - Goldfish (Is also an Item)
  • New Enemy - Corrupt Bunny
  • New Enemy - Corrupt Goldfish
  • New Enemy - Piranha
  • New Enemy - Harpy
  • New Random Mini- Boss - King Slime
  • New Enemy - Bats
  • New Enemy - Jungle Bat
  • New Enemy - Jungle Slime
  • New Enemy - Snatcher
  • New Rare Enemy - Dr. Bones
  • New Rare Enemy - Groom
  • New NPC - A Clothier will now move into your town when the conditions are met.
  • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
  • Enemy spawn rates have been adjusted to account for the increased spawn distance.
  • Enemy projectiles no longer drop hearts or stars when killed by the player.
  • The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
  • Hornets no longer appear as if they are about to flip over while flying.
  • The Dead Miner is now a bit stronger.
  • Tim’s spawn chance has been reduced.

Player

  • Players now have 1 second of invulnerability after they spawn.
  • The eat/drink animation now plays correctly.

World-Gen

  • Surface Jungle are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
  • Chasms are now less frequent to appear, but always have an Orb.
  • Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
  • Jungle plants now grow underwater.

Multiplayer

  • Increased client side security.
  • Selecting summon items will no longer cause monsters to summon.
  • Players with a name over 20 characters will now get booted from the server.
  • Added some minor anti-grief protection.
  • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
  • Added the -host command line parameter to the client.

Server

  • Improved server timing, which should help reduce lag.
  • Added several new command line and config options. These are listed in serverconfig.txt
  • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
  • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.

  • Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
  • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
  • Added an option to automatically save the world every 10 minutes. Defaults to on.
  • Added a prompt to load a world backup if the current world is corrupt.
  • Added a check to determine if a world file was loaded successfully.
  • Attempting to Launch the game from the Terraria executable file, will now inform you to launch via Steam rather than doing nothing at all with no indication of why.
  • Backing out of the port selection screen now plays the correct sound.
  • Setting options now correctly align with the center of the screen in all resolutions.
  • The settings menu has been reorganized. All video related options have their own menu
  • The “Tink” sound now has a more dull sound.
  • The Re-Logic splash screen, now scales correctly in other resolutions.

Update 3 (1.0.3)

Player

  • Players can no longer repeatedly double jump after touching the top of the world.

Items

  • New Item - Black Lens.
  • New Item - Sunglasses.
  • New Item - Jungle Armor (This has replaced Cobalt Armor.)
  • New Item - (RARE and SECRET Item for casters) Go on! Find it!
  • Fixed a bug that prevented Jungle Grass Seeds from spawning.
  • Using the Cloud in a Bottle will now correctly reset fall distance.
  • Set bonuses that provide more defense, now correctly match their tool-tip.
  • All armor Inventory icons have been improved.
  • All player armor graphics have been improved.
  • Iron, Gold, Meteor, and Necro helmets have been changed graphically.
  • Molten Armor's overall defense has been reduced.
  • Meteor Armor's set bonus now reduces Space Gun mana cost to 0.
  • Several magic items have had their damage increased.

NPCs

World

  • Trees now become corrupt instead of being destroyed when touching the Corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer

  • Created a console server with no video card requirement. Type help in the console for a full list of server commands.
  • Increased client side multi-player security, this should help in the battle against broken character files.
  • There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
  • Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
  • Clients are now able to connect to ports other than 7777.
  • Slimes are synced better on multiplayer games.
  • Accessories now correctly sync between players.
  • Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
  • Added -join, -port, and -pass command line parameters to the client to enable auto-join of servers.

Misc.

  • The game window is now re-sizable while in windowed mode.
  • Full-screen resolution can now be changed in the options menu.
  • Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
  • Fixed several bugs that would crash the game during world generation.

Update 2 (1.0.2)

Controls

  • Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.

Items

  • New İtem - Sticky Bombs, Requires 5 Gel and a Bomb.
  • Sand Duping bug fixed.
  • Placing a Bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
  • Mining stone and other hard ores make a 'tink' noise now.
  • Hellstone and Obsidian now require at least a Nightmare Pickaxe to gather.
  • Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
  • Hellstone now correctly takes as long to dig as Meteor does.
  • The Clay Pot item now has the correct size.

Performance

  • Frame-skip is now correctly ON by default for new players.
  • Increased Client Side Multiplayer stability. Should resolve many crash causes.
  • Corrected a bug where players would intermittently not take falling damage.
  • The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world Corruption when saving is interrupted.
  • Fixed a bug that disabled some error handling. Overall game stability should be improved.

GUI

  • The version number of the game now shows on the title screen.
  • Typing numbers in chat no longer changes your selected item in your hotbar.

Server

  • Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
  • Typing "localhost" instead of your own local IP address will connect to your own same-PC server.
  • The games default port is no longer ELEET (31337) it is now 7777.
  • Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.

Update 1 (1.0.1)

Items

  • Cobwebs now prevent falling damage correctly.
  • Certain 'Dev only' items were removed, as they were for testing only. (ie. Zapinator)
  • The dark outlines on player and armor sprites have been blended better.
  • Torches now work correctly when being placed on Wooden Platforms.
  • Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
  • Sand directly under a Chest no longer falls due to gravity.

NPCs

  • Guide now explains the use of a hammer and its interactions with walls and placed objects.

Crash Fixes

  • Leaving the settings menu via the back button should no longer cause a crash.

Performance

  • Added a toggle for Frame skip, which can correct some slowdown issues on higher end computers.
  • Optimized Single Player and Multiplayer.
  • Players who haven't cheated will no longer be flagged as a cheater.

Controls

Official Release (1.0)

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