There is a variety of Guns available in Terraria with increasing damage and/or speed as the player acquires stronger and stronger guns. The guns range from early to modern styles and designs, from the Flintlock Pistol to the Phoenix Blaster, Megashark or the Chain Gun.
As of the PC 1.0.6 update, the total amount of ammunition available shows up underneath the gun when in the hotbar, whether they be Musket Balls, Silver Bullets, Meteor Shot or even Sand, Snowballs and Fallen Stars for the Sandgun, Snowball Cannon and Star Cannon respectively. Guns that can use multiple types of ammunition will show a grand total of all available ammunition if more than one type is available in a player's Inventory.
Finding Guns[]
Some guns are easier to obtain than others. The Handgun, for example can be found in Gold Chests in the Dungeon. Some guns, like the Clockwork Assault Rifle can only be obtained by defeating certain monsters. In this case, the Wall of Flesh. Still others (as a few examples, the Minishark, Flintlock Pistol, the Gatligator, or the Shotgun) can be bought from the Arms Dealer or other NPC vendors.
A fantastic early weapon is the Musket. For many players, it is the first firearm they obtain. It uses a minimal amount of bullets and offers a good knockback and fair damage, although its rate of fire is quite slow. It is probably one of the most accessible guns, being found by smashing Shadow Orbs in The Corruption. It is considered a must-have because it is one of the easiest weapons to find, thus causing the Arms Dealer to spawn. It will use all common forms of ammunition (Musket Balls, Silver Bullets, or Meteor Shots and other common bullets).
In worlds that have The Crimson in place of the Corruption, players will find obtaining their first weapon even easier. There are no chasms to fall all the way down and die from fall damage, being replaced by steep but easily traversed zigzagging tunnels. Destroying the Pulsating Hearts found within will always yield The Undertaker as the first drop, as well as some Musket Balls. It does less damage than the Musket but has a higher rate of fire.
Ammunition[]
Most guns use Musket Balls or variations of this ammunition as well as bullets made from the Empty Bullet.
Unique firearms have their own forms of ammunition, for example:
- The Star Cannon uses Fallen Stars; which isn’t the easiest ammunition to get, but its high rate of fire and damage may make the tradeoff worth it for some players.
- The Snowball Cannon uses Snowballs, which are easily obtainable in large quantities — 15 Snowballs can be crafted from a single Snow Block. It has a high rate of fire, but does little damage compared to most firearms.
- The Stynger uses Stynger Bolts as ammunition. Both the weapon and its ammunition are first obtained from the Golem. Thereafter, the ammunition can be bought from the Arms Dealer. It is a highly effective end-game weapon that, while doing less damage directly, causes a myriad of explosions with each shot that all do damage independently.
- The Sandgun uses Sand Blocks as ammunition. The Sandgun can only be crafted, with 10 Antlion Mandible (Rare drop from Antlion), 5 Topaz, and the Illegal Gun Parts. (obtained from the Arms Dealer for 25 )
- Flare guns use flares and blue flares, both purchasable from the merchant for 7 each, both colors cost the same. However, you can only buy flares after getting a flare gun.
AoE Guns[]
Area of Effect weapons (i.e., explosive guns) do damage in a predetermined area which will damage more than one enemy and (depending on the gun and the ammo type) sometimes even the terrain. The Proximity Mine Launcher, Grenade Launcher, Rocket Launcher, Snowman Cannon, Celebration and Stynger are all Area of Effect weapons (although the last causes multiple explosions instead of just one, being less predictable in the exact effect area).
List of Guns[]
Note: Please keep in mind that "Base Damage" refers to the damage before Accessory, Armor and Buff bonuses are applied.
Name |
Base Damage |
Knockback |
Use Time |
Rarity |
Auto Use |
Ammo |
Recipe |
Value |
Obtainable from |
Other properties |
---|---|---|---|---|---|---|---|---|---|---|
2 Ranged Damage |
0 |
17 |
No |
None |
Found in Chests |
Flares inflict On Fire debuff | ||||
4 Ranged Damage |
5 |
11 |
Yes |
None |
Found in Ice Chests in Underground Snow Biome |
None | ||||
6 Ranged Damage |
0 |
7 |
Yes |
None |
Purchased from Arms Dealer |
Has 33% chance not to consume ammo | ||||
10 Ranged Damage |
0 |
15 |
Yes |
None |
Purchased from Arms Dealer |
None | ||||
12 Ranged Damage |
5.5 |
41 |
No |
None |
Found in Jungle Shrine |
Fires three bullets at the cost of one | ||||
15 Ranged Damage |
3 |
11 |
No |
None |
None | |||||
15 Ranged Damage |
0 |
30 |
No |
None |
Found in Pulsating Hearts at The Crimson |
None | ||||
18 Ranged Damage |
6.5 |
44 |
No |
None |
Purchased from Arms Dealer 25 |
Fires three bullets at the cost of one | ||||
19 Ranged Damage |
0 |
11 |
Yes |
None |
Drops from Wall of Flesh |
Fires three bullets in quick succession at the cost of one | ||||
20 Ranged Damage |
3.5 |
37 |
Yes |
None |
Found from opening Presents |
None | ||||
20 Ranged Damage |
4 |
21 |
No |
None |
Purchased from Travelling Merchant 10 |
None | ||||
21 Ranged Damage |
1 |
7 |
Yes |
None |
No Value |
Bought from Travelling Merchant |
50% chance not to consume ammo | |||
31 Ranged Damage |
4 |
42 |
Yes |
None |
Found in Shadow Orbs |
None | ||||
23 Ranged Damage |
2 |
10 |
No |
Crafted at an Iron Anvil or Lead Anvil |
None | |||||
23 Ranged Damage |
1 |
7 |
Yes |
Crafted at a Mythril Anvil or Orichalcum Anvil |
50% chance not to consume ammo | |||||
26 Ranged Damage |
8 |
18 |
No |
None |
Purchased from Witch Doctor |
Enables Seed collection when in inventory | ||||
52 ranged damage |
5.5 |
38 |
Yes |
None |
drop from Corrupt Mimic |
|||||
28 ranged damage |
3.5 |
22 |
Yes |
None |
drop from Crimson Mimic |
|||||
27 Ranged Damage |
0.3 |
29 |
Yes |
Crafted at a Mythril Anvil or Orichalcum Anvil |
Inflicts On Fire debuff | |||||
29 Ranged Damage |
7 |
33 |
Yes |
None |
Drops from Tactical Skeleton |
Fires six bullets at the cost of one | ||||
30 Ranged Damage |
5 |
15 |
Yes |
Crafted at a Furnace |
Sand fired will be placed in the world | |||||
30 Ranged Damage |
3.5 |
9 |
Yes |
None |
Drops from Angry Trapper |
None | ||||
31 Ranged Damage |
1.5 |
4 |
Yes |
None |
Drops from Santa-NK1 |
50% chance not to consume ammo | ||||
32 Ranged Damage |
1 |
29 |
No |
None |
None |
Found in Jungle Chest |
Projectile will latch onto and continue damaging enemies as long as fire button is held | |||
36 Ranged Damage |
5.5 |
8 |
No |
None |
Drops from Plantera |
None | ||||
40 Ranged Damage |
0.425 |
29 |
Yes |
None |
Drops from Santa-NK1 |
Inflicts On Fire debuff | ||||
43 Ranged Damage |
5 |
21 |
Yes |
None |
Drops from Golem |
None | ||||
45 Ranged Damage |
4 |
29 (Average) |
Yes |
None |
Purchased from Cyborg |
Drops a mine that will detonate on contact; mine turns transparent on landing | ||||
44 Ranged Damage |
2 |
8 |
Yes |
None |
Drops from Pumpking |
33% chance to not consume ammo | ||||
50 Ranged Damage |
4 |
29 (Average) |
No |
None |
Drops from Tactical Skeleton and Skeleton Commando in Dungeon |
Explosion will be different based on ammo | ||||
55 Ranged Damage |
4 |
29 (Average) |
Yes |
None |
Drops from Plantera |
Does not explode on contact with world | ||||
55 Ranged Damage |
0 |
11 |
Yes |
Crafted at an Iron Anvil or Lead Anvil |
None | |||||
64 Ranged Damage |
4 |
29 (Average) |
Yes |
None |
Drops from Pumpking |
Projectiles bounce until exploding | ||||
67 Ranged Damage |
4 |
14 |
Yes |
None |
Drops from |
Projectiles home in on enemies | ||||
75 Ranged Damage |
6.5 |
25 |
Yes |
None |
Drops from |
Pierces multiple targets / Deals bonus damage against Vampires | ||||
125 Ranged Damage |
8 |
59 |
No |
None |
Drops from Skeleton Sniper |
Can zoom the field of view past normal when held | ||||
2 |
7 |
No |
None |
Dropped by Pirate Captain and Pirate Deadeye |
Damage differs based on coins shot | |||||
50 Ranged Damage |
2 |
20 |
Yes |
Crafted at Ancient Manipulator |
66% chance not to consume ammo | |||||
65 Ranged Damage |
4 |
30 (Average) |
Yes |
None |
Drops from Moon Lord |
Can fire two rockets which explode after a short distance and release fireworks which also do damage. | ||||
77 Ranged Damage |
2.5 |
5 |
Yes |
None |
Drops from Moon Lord |
50% chance not to consume ammo |
It is worth noting that, although some weapons have the word "gun" in them (i.e. Space Gun, Bee Gun, Rainbow Gun), they are not technically guns as they deal magic damage and are labeled as Spells regardless.
Trivia[]
- The quote 'It came from the edge of space' in the S.D.M.G's tooltip is a direct reference to the game Edge of Space where the S.D.M.G originated and was introduced to terraria in a crossover event, in which introduced. The S.D.M.G stands for Space Dolphin Machine Gun.
- There is a line of iconic aquatic life based guns, containing the Minishark, Megashark and the S.D.M.G. The Toxicarp is not a part of this list, as it is in the uncommon "other" category of ranged weapons that doesn't fit the two main categories of bows and guns. This goes along with other aquatic weapons (such as the bladetongue, crystal serpent, etc.) solely due to their class.