Bullets are the ammunition used by most guns. Each type of bullet has its own stats, and they are added to the stats of the gun using them to produce a final set of numbers used. For example, if a player is using Musket Balls, with 7 damage, and a Musket, with 23 damage, the base damage will be 30 to any successful target.
Damage, Knockback, and Velocity all vary among bullet type, and each bullet except for Musket Ball and Silver Bullet have a special effect.
There are currently 13 types of traditional bullets:
Bullet Type | Damage | Knockback | Velocity | Effect |
---|---|---|---|---|
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7 | 2 | 4 | N/A |
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9 | 3 | 4.5 | N/A |
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9 | 1 | 3 | Reflects off of walls and pierces enemies |
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9 | 1 | 5 | Breaks into several shards |
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10 | 4 | 28 | Increased traveling speed |
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10 | 5 | 5.1 | Explodes into Confetti |
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10 | 5 | 5.1 | Confusion |
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10 | 6.6 | 4.7 | Explodes |
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10 | 4.5 | 5 | Homes in on nearest target |
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10 | 3.6 | 4.6 | Causes enemies to drop more Coins |
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13 | 4 | 5 | Cursed Inferno |
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13 | 4 | 5.25 | Ichor debuff |
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15 | 4.1 | 5.3 | Venom |
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20 | 3 | 2 | Bullet trail deals damage and pierces enemies |
Notes[]
- All current bullet types have a 4% Critical Strike Chance. This is added to the CSC of the gun being used with the bullet.
- All current bullet types can stack up to 999.
- Crystal Bullets are the best type of bullet for damage, being exceptional in not only DPS, but also crowd control and ease of obtainment.
- Chlorophyte Bullets are recommended for slow weapons, because it homes on the nearest target.